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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
commitc7f67d60fbe24df942bcde49aadf480ac6622e71 (patch)
tree10f6863146a0b2d56f2dcc06856d43fd321a37f7 /source/blender/editors/armature/armature_naming.c
parent9bb47c512f748691a170891a74fffc0356af4800 (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 6d25fac79f6..083967d5d41 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -328,9 +328,10 @@ void ED_armature_bone_rename(Main *bmain,
/* Fix all animdata that may refer to this bone -
* we can't just do the ones attached to objects,
- * since other ID-blocks may have drivers referring to this bone T29822.
- */
- // XXX: the ID here is for armatures, but most bone drivers are actually on the object instead...
+ * since other ID-blocks may have drivers referring to this bone T29822. */
+
+ /* XXX: the ID here is for armatures,
+ * but most bone drivers are actually on the object instead. */
{
BKE_animdata_fix_paths_rename_all(&arm->id, "pose.bones", oldname, newname);