diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:45:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:50:53 +0300 |
commit | c12d9760209e104c89b3978443679356a57f89b1 (patch) | |
tree | 846ec014434e83b06636a0ba1afa3bd44f85590f /source/blender/editors/armature/armature_naming.c | |
parent | d0e3fbc06b9c1560c98ba294912ff03ebe71acc5 (diff) |
Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.
See P655 to apply to branches.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r-- | source/blender/editors/armature/armature_naming.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index 32635541a35..d5ed1380a7e 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -73,11 +73,11 @@ static bool editbone_unique_check(void *arg, const char *name) { struct {ListBase *lb; void *bone; } *data = arg; - EditBone *dupli = ED_armature_bone_find_name(data->lb, name); + EditBone *dupli = ED_armature_ebone_find_name(data->lb, name); return dupli && dupli != data->bone; } -void unique_editbone_name(ListBase *edbo, char *name, EditBone *bone) +void ED_armature_ebone_unique_name(ListBase *edbo, char *name, EditBone *bone) { struct {ListBase *lb; void *bone; } data; data.lb = edbo; @@ -152,10 +152,10 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n /* now check if we're in editmode, we need to find the unique name */ if (arm->edbo) { - EditBone *eBone = ED_armature_bone_find_name(arm->edbo, oldname); + EditBone *eBone = ED_armature_ebone_find_name(arm->edbo, oldname); if (eBone) { - unique_editbone_name(arm->edbo, newname, NULL); + ED_armature_ebone_unique_name(arm->edbo, newname, NULL); BLI_strncpy(eBone->name, newname, MAXBONENAME); } else { |