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authorJoshua Leung <aligorith@gmail.com>2011-01-11 14:09:37 +0300
committerJoshua Leung <aligorith@gmail.com>2011-01-11 14:09:37 +0300
commit7225efeba04541c30430cced9c24da3b73a2e8da (patch)
tree290fdd6d457884a16bbebae04c639d6e9dabc9bc /source/blender/editors/armature/armature_ops.c
parent8d385404ab0aefd38190f1e6844240c4eb5b267d (diff)
- Added operator to clear all transforms from Pose Bones. This makes
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions
Diffstat (limited to 'source/blender/editors/armature/armature_ops.c')
-rw-r--r--source/blender/editors/armature/armature_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c
index ff4accfd066..848d3145fa0 100644
--- a/source/blender/editors/armature/armature_ops.c
+++ b/source/blender/editors/armature/armature_ops.c
@@ -105,6 +105,7 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
+ WM_operatortype_append(POSE_OT_transforms_clear);
WM_operatortype_append(POSE_OT_copy);
WM_operatortype_append(POSE_OT_paste);