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authorCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
commit36d6aa428f4848cfb153b34bdc4921ee9cabb227 (patch)
tree90f196216950be2c5b2221df1faeb01e80902de0 /source/blender/editors/armature/armature_relations.c
parent63b8cf45187edd5f68486773119c8385ac4bc277 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/armature/armature_relations.c')
-rw-r--r--source/blender/editors/armature/armature_relations.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 8dfb8177ddb..f90d781baca 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -304,10 +304,10 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- /* Get editbones of active armature to add editbones to */
+ /* Get edit-bones of active armature to add edit-bones to */
ED_armature_to_edit(arm);
- /* get pose of active object and move it out of posemode */
+ /* Get pose of active object and move it out of pose-mode */
pose = ob_active->pose;
ob_active->mode &= ~OB_MODE_POSE;
@@ -325,7 +325,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
afd.tarArm = ob_active;
afd.names_map = BLI_ghash_str_new("join_armature_adt_fix");
- /* Make a list of editbones in current armature */
+ /* Make a list of edit-bones in current armature */
ED_armature_to_edit(ob_iter->data);
/* Get Pose of current armature */
@@ -549,7 +549,7 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n
/* Helper function for armature separating - remove certain bones from the given armature
* sel: remove selected bones from the armature, otherwise the unselected bones are removed
- * (ob is not in editmode)
+ * (ob is not in edit-mode)
*/
static void separate_armature_bones(Main *bmain, Object *ob, const bool is_select)
{
@@ -557,7 +557,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
bPoseChannel *pchan, *pchann;
EditBone *curbone;
- /* make local set of editbones to manipulate here */
+ /* make local set of edit-bones to manipulate here */
ED_armature_to_edit(arm);
/* go through pose-channels, checking if a bone should be removed */
@@ -591,7 +591,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
}
}
- /* free any of the extra-data this pchan might have */
+ /* Free any of the extra-data this pchan might have. */
BKE_pose_channel_free(pchan);
BKE_pose_channels_hash_free(ob->pose);
@@ -601,7 +601,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
}
}
- /* exit editmode (recalculates pchans too) */
+ /* Exit edit-mode (recalculates pose-channels too). */
ED_armature_edit_deselect_all(ob);
ED_armature_from_edit(bmain, ob->data);
ED_armature_edit_free(ob->data);
@@ -652,15 +652,15 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
}
/* We are going to do this as follows (unlike every other instance of separate):
- * 1. Exit editmode +posemode for active armature/base. Take note of what this is.
+ * 1. Exit edit-mode & pose-mode for active armature/base. Take note of what this is.
* 2. Duplicate base - BASACT is the new one now
* 3. For each of the two armatures,
- * enter editmode -> remove appropriate bones -> exit editmode + recalc.
+ * enter edit-mode -> remove appropriate bones -> exit edit-mode + recalculate.
* 4. Fix constraint links
- * 5. Make original armature active and enter editmode
+ * 5. Make original armature active and enter edit-mode
*/
- /* 1) store starting settings and exit editmode */
+ /* 1) store starting settings and exit edit-mode */
ob_old->mode &= ~OB_MODE_POSE;
ED_armature_from_edit(bmain, ob_old->data);
@@ -700,7 +700,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
}
MEM_freeN(bases);
- /* recalc/redraw + cleanup */
+ /* Recalculate/redraw + cleanup */
WM_cursor_wait(0);
if (ok) {