diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/armature/armature_relations.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/armature/armature_relations.c')
-rw-r--r-- | source/blender/editors/armature/armature_relations.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 28bab00e665..ee65d76cae7 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -587,7 +587,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op) WM_cursor_wait(1); uint bases_len = 0; - Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, &bases_len); + Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &bases_len); CTX_DATA_BEGIN(C, Base *, base, visible_bases) { @@ -897,7 +897,7 @@ static int armature_parent_clear_exec(bContext *C, wmOperator *op) CTX_DATA_END; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; bArmature *arm = ob->data; |