diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-10-23 13:28:32 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2020-03-03 12:01:20 +0300 |
commit | b454a1223317c8d05bc09a745f85eae22be658e8 (patch) | |
tree | 22236e3119a1866fd703228703c1433b8cbbc7db /source/blender/editors/armature/armature_relations.c | |
parent | ee7034949fd8a44e906f26cc18bc30af340c2ab9 (diff) |
Separate operators (mesh/curve/armature/gpencil): take user preferences
into account for duplicating actions
Previously actions remained linked after duplication, now this is based
on the User Preferences (PreferencesEdit.use_duplicate_action).
note: default is ON here, so this changes default behavior of separate
operators.
First intuition was to respect _all_ preferences here (e.g. also
duplicating materials if chosen in the User Preferences) but after
consideration this is probably not what the User would expect from such
'modeling' opertions (e.g. separate by loose parts resulting in possibly
many duplicate materials)
Fixes T71038
Maniphest Tasks: T71038
Differential Revision: https://developer.blender.org/D6120
Diffstat (limited to 'source/blender/editors/armature/armature_relations.c')
-rw-r--r-- | source/blender/editors/armature/armature_relations.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index ae0501d14ef..b800714cd14 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -667,8 +667,9 @@ static int separate_armature_exec(bContext *C, wmOperator *op) /* 2) duplicate base */ - /* only duplicate linked armature */ - Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_ARM); + /* Only duplicate linked armature but take into account user preferences for duplicating actions. */ + short dupflag = USER_DUP_ARM | (U.dupflag & USER_DUP_ACT); + Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag); Object *ob_new = base_new->object; DEG_relations_tag_update(bmain); |