diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/armature/armature_select.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r-- | source/blender/editors/armature/armature_select.c | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 63864e75edc..6ad33125a25 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -242,27 +242,25 @@ void *get_nearest_bone( bContext *C, const int xy[2], bool findunsel, Base **r_base) { - EvaluationContext eval_ctx; ViewContext vc; rcti rect; unsigned int buffer[MAXPICKBUF]; short hits; - CTX_data_eval_ctx(C, &eval_ctx); ED_view3d_viewcontext_init(C, &vc); // rect.xmin = ... mouseco! rect.xmin = rect.xmax = xy[0]; rect.ymin = rect.ymax = xy[1]; - hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST); + hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST); *r_base = NULL; if (hits > 0) { uint bases_len = 0; Base **bases = BKE_view_layer_array_from_bases_in_mode( - eval_ctx.view_layer, &bases_len, { + vc.view_layer, &bases_len, { .object_mode = vc.obedit ? OB_MODE_EDIT : OB_MODE_POSE, .no_dup_data = true}); @@ -382,7 +380,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits12, const /* does bones and points */ /* note that BONE ROOT only gets drawn for root bones (or without IK) */ static EditBone *get_nearest_editbonepoint( - const EvaluationContext *eval_ctx, ViewContext *vc, + ViewContext *vc, bool findunsel, bool use_cycle, Base **r_base, int *r_selmask) { @@ -436,7 +434,7 @@ static EditBone *get_nearest_editbonepoint( view3d_opengl_select_cache_begin(); BLI_rcti_init_pt_radius(&rect, vc->mval, 12); - hits12 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode); + hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode); if (hits12 == 1) { hits = selectbuffer_ret_hits_12(buffer, hits12); goto cache_end; @@ -446,7 +444,7 @@ static EditBone *get_nearest_editbonepoint( offs = 4 * hits12; BLI_rcti_init_pt_radius(&rect, vc->mval, 5); - hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); + hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); @@ -461,7 +459,7 @@ cache_end: view3d_opengl_select_cache_end(); uint bases_len; - Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(eval_ctx->view_layer, &bases_len); + Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(vc->view_layer, &bases_len); /* See if there are any selected bones in this group */ if (hits > 0) { @@ -595,13 +593,11 @@ static int ebone_select_flag(EditBone *ebone) /* context: editmode armature in view3d */ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle) { - EvaluationContext eval_ctx; ViewContext vc; EditBone *nearBone = NULL; int selmask; Base *basact = NULL; - CTX_data_eval_ctx(C, &eval_ctx); ED_view3d_viewcontext_init(C, &vc); vc.mval[0] = mval[0]; vc.mval[1] = mval[1]; @@ -610,14 +606,14 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b return true; } - nearBone = get_nearest_editbonepoint(&eval_ctx, &vc, true, true, &basact, &selmask); + nearBone = get_nearest_editbonepoint(&vc, true, true, &basact, &selmask); if (nearBone) { ED_view3d_viewcontext_init_object(&vc, basact->object); bArmature *arm = vc.obedit->data; if (!extend && !deselect && !toggle) { uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(eval_ctx.view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc.view_layer, &objects_len); ED_armature_edit_deselect_all_multi(objects, objects_len); MEM_freeN(objects); } @@ -698,8 +694,8 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b arm->act_edbone = nearBone; } - if (eval_ctx.view_layer->basact != basact) { - eval_ctx.view_layer->basact = basact; + if (vc.view_layer->basact != basact) { + vc.view_layer->basact = basact; WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, vc.scene); } } |