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authorAntony Riakiotakis <kalast@gmail.com>2015-03-05 21:14:38 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-05 21:14:38 +0300
commite2d4a93a008429ecd95a65a08bb48edfc6fdd305 (patch)
tree6924228c059f096823e89a34c9afda04bd94cc9b /source/blender/editors/armature/armature_select.c
parent6f3629607b794c120531475f2f5e79cceafdadf7 (diff)
Fix T43880 really stupid mistake from fixing stick mode selection
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 54702b1d43d..581dd00e285 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -287,7 +287,7 @@ static EditBone *get_nearest_editbonepoint(ViewContext *vc, const int mval[2],
rcti rect;
unsigned int buffer[MAXPICKBUF];
unsigned int hitresult, besthitresult = BONESEL_NOSEL;
- int i, mindep = 4;
+ int i, mindep = 5;
short hits;
/* find the bone after the current active bone, so as to bump up its chances in selection.