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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-04-12 21:18:05 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-04-12 21:52:29 +0300
commit1c357a3c5fc14bf7094c14355e3bc5a5f66ec584 (patch)
tree60c6df22d07dfec5a60ba29f322293912ba65647 /source/blender/editors/armature/armature_select.c
parent2b9e6943cdf5a892b874ce03ec0dea9d7b5399ff (diff)
UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that they are all "Select mirror". This makes the select menu in edit/pose mode consistent regardless of object type. Differential Revision: https://developer.blender.org/D7356
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 9b598872d8b..65f30c3729f 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -2141,7 +2141,7 @@ static int armature_select_mirror_exec(bContext *C, wmOperator *op)
void ARMATURE_OT_select_mirror(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Flip Active/Selected Bone";
+ ot->name = "Select Mirror";
ot->idname = "ARMATURE_OT_select_mirror";
ot->description = "Mirror the bone selection";