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authorSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
commitcc74020b5ac7d974e91279e23efc80141c229b3c (patch)
treeb48fe326706a8974f30385f8d861bcdd2bda0e7e /source/blender/editors/armature/armature_select.c
parentf55026d46861a3cb0108ad3f7bab8ed0610f660d (diff)
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 6e93ecc484d..4aab80bcbdd 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -419,7 +419,7 @@ static EditBone *get_nearest_editbonepoint(
if (use_cycle) {
static int last_mval[2] = {-100, -100};
- if (vc->v3d->shading.type > OB_WIRE) {
+ if (!XRAY_ACTIVE(vc->v3d)) {
do_nearest = true;
if (len_manhattan_v2v2_int(vc->mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) {
do_nearest = false;
@@ -428,7 +428,7 @@ static EditBone *get_nearest_editbonepoint(
copy_v2_v2_int(last_mval, vc->mval);
}
else {
- if (vc->v3d->shading.type > OB_WIRE) {
+ if (!XRAY_ACTIVE(vc->v3d)) {
do_nearest = true;
}
}