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authorCampbell Barton <ideasman42@gmail.com>2018-04-20 11:18:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 11:34:48 +0300
commit36773e35f6009693562330137435271922758b95 (patch)
tree955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/editors/armature/armature_select.c
parent98422c36abe0792ec44d3e0378faef4b2249940f (diff)
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 2c6b84c2aef..af0483cf1dc 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -625,10 +625,6 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
- if (BIF_sk_selectStroke(C, mval, extend)) {
- return true;
- }
-
nearBone = get_nearest_editbonepoint(&vc, true, true, &basact, &selmask);
if (nearBone) {
ED_view3d_viewcontext_init_object(&vc, basact->object);