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authorDalai Felinto <dfelinto@gmail.com>2017-03-02 17:03:02 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-02 19:09:24 +0300
commitaa845eed1e18fae45be8828bb08459c009dba6d5 (patch)
tree19655cc2de5cf2e722e4e5e598c33d5bc3b2e041 /source/blender/editors/armature/armature_select.c
parent561d11c5e601cce73dc6ab108596147bdfd4507c (diff)
Remove tons of OBACT
There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit)
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 1f994a7f13e..2f7ec2edad3 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -74,7 +74,7 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
+void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
@@ -178,7 +178,7 @@ void *get_nearest_bone(bContext *C, short findunsel, int x, int y)
hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, true);
if (hits > 0)
- return get_bone_from_selectbuffer(vc.scene, vc.scene->basact, buffer, hits, findunsel, true);
+ return get_bone_from_selectbuffer(vc.scene, vc.sl->basact, buffer, hits, findunsel, true);
return NULL;
}