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authorCampbell Barton <ideasman42@gmail.com>2018-04-19 12:28:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-19 12:30:22 +0300
commitcaa7101df545bf5f3827fd26216b7e6d83e2f452 (patch)
treef31dd62f4e8e006ba99c923610873293a53c1b58 /source/blender/editors/armature/armature_select.c
parentf2a3579661fd2df9e5e543f7cc7819722dc99fb9 (diff)
Fix edit-bone select crash w/ multi-edit
Also avoid duplicate base lookups and minor cleanup.
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c122
1 files changed, 69 insertions, 53 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index ce044d1cf48..2c6b84c2aef 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -391,34 +391,39 @@ static EditBone *get_nearest_editbonepoint(
bool findunsel, bool use_cycle,
Base **r_base, int *r_selmask)
{
- bArmature *arm = (bArmature *)vc->obedit->data;
- EditBone *ebone_next_act = arm->act_edbone;
-
- EditBone *ebone;
- rcti rect;
- unsigned int buffer[MAXPICKBUF];
- unsigned int hitresult, besthitresult = BONESEL_NOSEL;
- int i, mindep = 5;
- int hits12, hits5 = 0;
-
- static int last_mval[2] = {-100, -100};
+ uint buffer[MAXPICKBUF];
+ struct {
+ uint hitresult;
+ Base *base;
+ EditBone *ebone;
+ } best = {
+ .hitresult = BONESEL_NOSEL,
+ .base = NULL,
+ .ebone = NULL,
+ };
/* find the bone after the current active bone, so as to bump up its chances in selection.
* this way overlapping bones will cycle selection state as with objects. */
- if (ebone_next_act &&
- EBONE_VISIBLE(arm, ebone_next_act) &&
- ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL))
+ EditBone *ebone_next_act = ((bArmature *)vc->obedit->data)->act_edbone;
{
- ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
- }
- else {
- ebone_next_act = NULL;
+ bArmature *arm = (bArmature *)vc->obedit->data;
+ if (ebone_next_act &&
+ EBONE_VISIBLE(arm, ebone_next_act) &&
+ ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL))
+ {
+ ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
+ }
+ else {
+ ebone_next_act = NULL;
+ }
}
bool do_nearest = false;
/* define if we use solid nearest select or not */
if (use_cycle) {
+ static int last_mval[2] = {-100, -100};
+
if (vc->v3d->drawtype > OB_WIRE) {
do_nearest = true;
if (len_manhattan_v2v2_int(vc->mval, last_mval) < 3) {
@@ -434,32 +439,35 @@ static EditBone *get_nearest_editbonepoint(
}
/* matching logic from 'mixed_bones_object_selectbuffer' */
- const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
/* we _must_ end cache before return, use 'goto cache_end' */
view3d_opengl_select_cache_begin();
- BLI_rcti_init_pt_radius(&rect, vc->mval, 12);
- hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
- if (hits12 == 1) {
- hits = selectbuffer_ret_hits_12(buffer, hits12);
- goto cache_end;
- }
- else if (hits12 > 0) {
- int offs;
-
- offs = 4 * hits12;
- BLI_rcti_init_pt_radius(&rect, vc->mval, 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
-
- if (hits5 == 1) {
- hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
+ {
+ const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ rcti rect;
+ BLI_rcti_init_pt_radius(&rect, vc->mval, 12);
+ const int hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
+ if (hits12 == 1) {
+ hits = selectbuffer_ret_hits_12(buffer, hits12);
goto cache_end;
}
+ else if (hits12 > 0) {
+ int offs;
+
+ offs = 4 * hits12;
+ BLI_rcti_init_pt_radius(&rect, vc->mval, 5);
+ const int hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+
+ if (hits5 == 1) {
+ hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
+ goto cache_end;
+ }
- if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); goto cache_end; }
- else { hits = selectbuffer_ret_hits_12(buffer, hits12); goto cache_end; }
+ if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); goto cache_end; }
+ else { hits = selectbuffer_ret_hits_12(buffer, hits12); goto cache_end; }
+ }
}
cache_end:
@@ -471,16 +479,20 @@ cache_end:
/* See if there are any selected bones in this group */
if (hits > 0) {
if (hits == 1) {
- if (!(buffer[3] & BONESEL_NOSEL))
- besthitresult = buffer[3];
+ if (!(buffer[3] & BONESEL_NOSEL)) {
+ best.hitresult = buffer[3];
+ best.base = ED_armature_base_and_ebone_from_select_buffer(
+ bases, bases_len, best.hitresult, &best.ebone);
+ }
}
else {
- for (i = 0; i < hits; i++) {
- hitresult = buffer[3 + (i * 4)];
+ int dep_min = 5;
+ for (int i = 0; i < hits; i++) {
+ const uint hitresult = buffer[3 + (i * 4)];
if (!(hitresult & BONESEL_NOSEL)) {
Base *base = NULL;
+ EditBone *ebone;
base = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, hitresult, &ebone);
- arm = base->object->data;
int dep;
/* clicks on bone points get advantage */
@@ -515,32 +527,36 @@ cache_end:
dep -= 1;
}
- if (dep < mindep) {
- mindep = dep;
- besthitresult = hitresult;
+ if (dep < dep_min) {
+ dep_min = dep;
+ best.hitresult = hitresult;
+ best.base = base;
+ best.ebone = ebone;
}
}
}
}
- if (!(besthitresult & BONESEL_NOSEL)) {
- Base *base = NULL;
- base = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, hitresult, &ebone);
- arm = base->object->data;
- *r_base = base;
+ if (!(best.hitresult & BONESEL_NOSEL)) {
+ *r_base = best.base;
*r_selmask = 0;
- if (besthitresult & BONESEL_ROOT)
+ if (best.hitresult & BONESEL_ROOT) {
*r_selmask |= BONE_ROOTSEL;
- if (besthitresult & BONESEL_TIP)
+ }
+ if (best.hitresult & BONESEL_TIP) {
*r_selmask |= BONE_TIPSEL;
- if (besthitresult & BONESEL_BONE)
+ }
+ if (best.hitresult & BONESEL_BONE) {
*r_selmask |= BONE_SELECTED;
- return ebone;
+ }
+ MEM_freeN(bases);
+ return best.ebone;
}
}
*r_selmask = 0;
*r_base = NULL;
+ MEM_freeN(bases);
return NULL;
}