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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:38:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:39:22 +0300
commit1fd27c2332a2d74d16cc8f339dd68fe1d06874a7 (patch)
tree4354ce818798ab1b56713a65275f1f2b87c24589 /source/blender/editors/armature/armature_utils.c
parent75f1fb6d86225c9b764f3909e83accc07685b009 (diff)
Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone few times and then undoing all the duplications.
Diffstat (limited to 'source/blender/editors/armature/armature_utils.c')
-rw-r--r--source/blender/editors/armature/armature_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index c93bfb5d8c3..2b28b76bcf6 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -681,7 +681,7 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
/* so all users of this armature should get rebuilt */
for (obt = bmain->object.first; obt; obt = obt->id.next) {
if (obt->data == arm) {
- BKE_pose_rebuild(bmain, obt, arm);
+ BKE_pose_rebuild(bmain, obt, arm, true);
}
}