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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-09 10:31:30 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-09 10:31:30 +0400 |
commit | 854f99b31ec0b1fe273b4ad332b0ee6f14ab9c24 (patch) | |
tree | b776f134d2c782f2b91ad6c27359130f76d022b1 /source/blender/editors/armature/armature_utils.c | |
parent | 00bd7da6745d8f8aa9ec7327f38ed6ac253beba7 (diff) |
Fix #36663, Bone properties sometimes vanish when mousing into properties window.
Active edit bone was cleared from armature after each file save, even though the edit data is not actually freed then. Without the active edit bone the poll functions for bone panels fail.
Diffstat (limited to 'source/blender/editors/armature/armature_utils.c')
-rw-r--r-- | source/blender/editors/armature/armature_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index 4991ef63cf5..76cd12f12f8 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -488,7 +488,6 @@ void ED_armature_from_edit(Object *obedit) /* don't change active selection, this messes up separate which uses * editmode toggle and can separate active bone which is de-selected originally */ /* newBone->flag |= BONE_SELECTED; */ /* important, editbones can be active with only 1 point selected */ - arm->act_edbone = NULL; arm->act_bone = newBone; } newBone->roll = 0.0f; @@ -575,6 +574,7 @@ void ED_armature_edit_free(struct Object *ob) } MEM_freeN(arm->edbo); arm->edbo = NULL; + arm->act_edbone = NULL; } } |