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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-09 01:32:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-09 01:32:28 +0300 |
commit | c4967b5dde966a3342a835fc8831fa170f856a97 (patch) | |
tree | 07eb5779f0612c66a73a4eb88783b2072e6c707f /source/blender/editors/armature/editarmature.c | |
parent | 0c27782b8e4b2eb8f756b081cef39c5ee089b032 (diff) |
bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 9dd86a96dae..8b5b99c2870 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -534,7 +534,7 @@ static void applyarmature_fix_boneparents (Scene *scene, Object *armob) /* apply current transform from parent (not yet destroyed), * then calculate new parent inverse matrix */ - object_apply_mat4(ob, ob->obmat, FALSE); + object_apply_mat4(ob, ob->obmat, FALSE, FALSE); what_does_parent(scene, ob, &workob); invert_m4_m4(ob->parentinv, workob.obmat); |