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author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:15:03 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:29:04 +0300 |
commit | e4f2b2be26adbb5c34231598526a270559c6e183 (patch) | |
tree | 40601b1349372904cffe619003dcc83b7011d8be /source/blender/editors/armature/editarmature_sketch.c | |
parent | e8962f90de4222d6f750d3d3478eff65490365d8 (diff) |
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blender/editors/armature/editarmature_sketch.c')
-rw-r--r-- | source/blender/editors/armature/editarmature_sketch.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 41c1c73e49c..1de7b99c6d2 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -998,7 +998,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S * the ideal would be to call this function only at the beginning of the snap operation, * or at the beginning of the operator itself */ struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( - CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), 0, + CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0, CTX_wm_region(C), CTX_wm_view3d(C)); float mvalf[2] = {UNPACK2(dd->mval)}; |