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authorTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
committerTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
commitdd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch)
tree6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/armature/meshlaplacian.c
parenta7932f745243e5cb0192ec6bbef58dcea34faf0f (diff)
2.5
- Weightpaint back (CTRL+TAB or menu) Also weightpaint is sortof non-modal, allowing to use all existing hotkeys while in paint mode. Only leftmouse is overridden. - Made vpaint and wpaint entirely local, stored in scene (and saved!) - Small bugfix (also in 2.48): on weightpaint mode, all armature objects in 3d window were drawing as active poses. Now only the armature deformer is. Nice point for the UI agenda: are paint modes on ACTION mouse? Only then you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/armature/meshlaplacian.c')
-rw-r--r--source/blender/editors/armature/meshlaplacian.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 807339b08e0..8807b21e653 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -58,20 +58,17 @@
#include "BLO_sys_types.h" // for intptr_t support
+#include "ED_armature.h"
+#include "ED_mesh.h"
+
#include "meshlaplacian.h"
/* ************* XXX *************** */
-static void remove_vert_defgroup() {}
-static int mesh_get_x_mirror_vert() {return 0;}
static void waitcursor() {}
static void progress_bar() {}
static void start_progress_bar() {}
static void end_progress_bar() {}
-static float get_vert_defgroup() {return 0.0;}
-static void add_vert_to_defgroup() {}
-#define WEIGHT_REPLACE 0
-#define WEIGHT_ADD 0
static void error() {}
/* ************* XXX *************** */