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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/editors/armature/meshlaplacian.h | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/editors/armature/meshlaplacian.h')
-rw-r--r-- | source/blender/editors/armature/meshlaplacian.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.h b/source/blender/editors/armature/meshlaplacian.h index ef4759eab4a..0a9e6e878e4 100644 --- a/source/blender/editors/armature/meshlaplacian.h +++ b/source/blender/editors/armature/meshlaplacian.h @@ -56,7 +56,7 @@ void heat_bone_weighting(struct Object *ob, struct bDeformGroup **dgroupflip, float (*root)[3], float (*tip)[3], - int *selected, + const int *selected, const char **error); #ifdef RIGID_DEFORM |