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authorLuca Rood <dev@lucarood.com>2017-07-21 12:53:13 +0300
committerLuca Rood <dev@lucarood.com>2017-07-21 15:47:26 +0300
commit1c4c288727214fa0588d66556a1cdf71755d70b4 (patch)
tree1433952be7e88cc7d09e8563831995290e3013ce /source/blender/editors/armature/pose_edit.c
parent9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff)
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r--source/blender/editors/armature/pose_edit.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index 736329d29bf..481d4aadfb7 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -155,7 +155,7 @@ static bool pose_has_protected_selected(Object *ob, short warn)
*
* To be called from various tools that do incremental updates
*/
-void ED_pose_recalculate_paths(Scene *scene, Object *ob)
+void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob)
{
ListBase targets = {NULL, NULL};
@@ -164,7 +164,7 @@ void ED_pose_recalculate_paths(Scene *scene, Object *ob)
animviz_get_object_motionpaths(ob, &targets);
/* recalculate paths, then free */
- animviz_calc_motionpaths(scene, &targets);
+ animviz_calc_motionpaths(C, scene, &targets);
BLI_freelistN(&targets);
}
@@ -227,7 +227,7 @@ static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
- ED_pose_recalculate_paths(scene, ob);
+ ED_pose_recalculate_paths(C, scene, ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
@@ -283,7 +283,7 @@ static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
- ED_pose_recalculate_paths(scene, ob);
+ ED_pose_recalculate_paths(C, scene, ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);