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authorDalai Felinto <dfelinto@gmail.com>2018-10-12 21:15:22 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-10-12 21:15:22 +0300
commit29a281f9ef5b3a577e6d658892a704b509d718ef (patch)
treeb7232f9021ef47c435a7c52cc12f6850f249d89b /source/blender/editors/armature/pose_edit.c
parentbb7f4f5714430beda44403f0bd75c368e8f86a39 (diff)
Multi-Objects: ARMATURE_OT_armature_layers for pose
That said, I think we should not support multi-object for either edit or pose armatures.
Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r--source/blender/editors/armature/pose_edit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index 5dfca081cfb..e080acc78ed 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -987,6 +987,7 @@ static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *ev
static int armature_layers_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob_active = CTX_data_active_object(C);
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool changed = false;
@@ -995,7 +996,7 @@ static int armature_layers_exec(bContext *C, wmOperator *op)
RNA_boolean_get_array(op->ptr, "layers", layers);
uint objects_len = 0;
- Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
+ Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_active->mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = armature_layers_get_data(&ob);