diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/armature/pose_edit.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r-- | source/blender/editors/armature/pose_edit.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index b10afa3a6de..715203135d9 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -741,9 +741,10 @@ static int pose_flip_names_exec(bContext *C, wmOperator *op) { Main *bmain = CTX_data_main(C); ViewLayer *view_layer = CTX_data_view_layer(C); + View3D *v3d = CTX_wm_view3d(C); const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers"); - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob) + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob) { bArmature *arm = ob->data; ListBase bones_names = {NULL}; @@ -1210,7 +1211,7 @@ static int pose_hide_exec(bContext *C, wmOperator *op) { ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len; - Object **objects = BKE_object_pose_array_get_unique(view_layer, &objects_len); + Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len); bool changed_multi = false; const int hide_select = !RNA_boolean_get(op->ptr, "unselected"); @@ -1278,7 +1279,7 @@ static int pose_reveal_exec(bContext *C, wmOperator *op) { ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len; - Object **objects = BKE_object_pose_array_get_unique(view_layer, &objects_len); + Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len); bool changed_multi = false; const bool select = RNA_boolean_get(op->ptr, "select"); void *select_p = POINTER_FROM_INT(select); @@ -1327,7 +1328,8 @@ static int pose_flip_quats_exec(bContext *C, wmOperator *UNUSED(op)) bool changed_multi = false; ViewLayer *view_layer = CTX_data_view_layer(C); - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob_iter) { + View3D *v3d = CTX_wm_view3d(C); + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob_iter) { bool changed = false; /* loop through all selected pchans, flipping and keying (as needed) */ FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) { |