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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-14 15:32:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-14 18:42:58 +0300
commita415d521dbe217b1a670f6d2f3ddcade5029db79 (patch)
treebf93d9c4aadb6e60b056d0622c2d3b2d02500bb4 /source/blender/editors/armature/pose_edit.c
parent898c780633ad8d288b76305d6a6bc3caa1ad4050 (diff)
Fix object motion paths not updating correct after filtering optimization.
Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r--source/blender/editors/armature/pose_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index 8acac47706f..d0ca809f196 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -226,7 +226,7 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob)
/* recalculate paths, then free */
TIMEIT_START(pose_path_calc);
- animviz_calc_motionpaths(depsgraph, bmain, scene, &targets);
+ animviz_calc_motionpaths(depsgraph, bmain, scene, &targets, false);
TIMEIT_END(pose_path_calc);
BLI_freelistN(&targets);