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authorJoshua Leung <aligorith@gmail.com>2013-02-28 03:34:29 +0400
committerJoshua Leung <aligorith@gmail.com>2013-02-28 03:34:29 +0400
commit28a84a2c3a204bfab21541df0d6a78d718248f42 (patch)
tree1829518e5a0952bb8e52e7380007ed906992290d /source/blender/editors/armature/pose_select.c
parent07cd75d7b04836e6d4b19f35f79c9c1283458aaa (diff)
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that certain types of functionality are (mostly) self-contained within particular files (instead of being mixed in with other functionality in a large file). In particular, this was done so that: 1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode tools in pose_*.c files only. - In one or two cases, this hasn't been possible as the two modes rely on much of the same shared infrastructure. 2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed in editarmature.c 3) Selection operators, Transform operators, structural (add/delete) operators, and supporting utilities for the modes (enter/exit/roll-calculations) are not all interleaved in an ad-hoc manner Notes: * I've tried to ensure that the history of the new files has been maintained by doing svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c} Unfortunately, this means that the diffs are a bit messy. * There should be no functional/logic changes here. Just code moving around and cosmetic comment tweaks where needed. * #includes have largely been untouched for now, but could be cleaned up later * CMake changes untested, but should work in theory.
Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r--source/blender/editors/armature/pose_select.c876
1 files changed, 876 insertions, 0 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
new file mode 100644
index 00000000000..16bc8bdfba1
--- /dev/null
+++ b/source/blender/editors/armature/pose_select.c
@@ -0,0 +1,876 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2009 full recode.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/armature/pose_select.c
+ * \ingroup edarmature
+ */
+
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_animsys.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+#include "BKE_report.h"
+
+#include "BIF_gl.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_armature.h"
+#include "ED_keyframing.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+#include "ED_view3d.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "armature_intern.h"
+
+/* ***************** Pose Select Utilities ********************* */
+
+/* called from editview.c, for mode-less pose selection */
+/* assumes scene obact and basact is still on old situation */
+int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
+ short extend, short deselect, short toggle)
+{
+ Object *ob = base->object;
+ Bone *nearBone;
+
+ if (!ob || !ob->pose) return 0;
+
+ nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1);
+
+ /* if the bone cannot be affected, don't do anything */
+ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
+ Object *ob_act = OBACT;
+ bArmature *arm = ob->data;
+
+ /* since we do unified select, we don't shift+select a bone if the
+ * armature object was not active yet.
+ * note, special exception for armature mode so we can do multi-select
+ * we could check for multi-select explicitly but think its fine to
+ * always give predictable behavior in weight paint mode - campbell */
+ if ((!extend && !deselect && !toggle) ||
+ ((ob_act && (ob_act != ob) && (ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)))
+ {
+ ED_pose_deselectall(ob, 0);
+ nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ arm->act_bone = nearBone;
+ }
+ else {
+ if (extend) {
+ nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ arm->act_bone = nearBone;
+ }
+ else if (deselect) {
+ nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ else if (toggle) {
+ if (nearBone->flag & BONE_SELECTED) {
+ /* if not active, we make it active */
+ if (nearBone != arm->act_bone) {
+ arm->act_bone = nearBone;
+ }
+ else {
+ nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ }
+ else {
+ nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ arm->act_bone = nearBone;
+ }
+ }
+ }
+
+ if (ob_act) {
+ /* in weightpaint we select the associated vertex group too */
+ if (ob_act->mode & OB_MODE_WEIGHT_PAINT) {
+ if (nearBone == arm->act_bone) {
+ ED_vgroup_select_by_name(ob_act, nearBone->name);
+ DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
+ }
+ }
+ /* if there are some dependencies for visualizing armature state
+ * (e.g. Mask Modifier in 'Armature' mode), force update
+ */
+ else if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
+ }
+ }
+ }
+
+ return nearBone != NULL;
+}
+
+/* test==0: deselect all
+ * test==1: swap select (apply to all the opposite of current situation)
+ * test==2: only clear active tag
+ * test==3: swap select (no test / inverse selection status of all independently)
+ */
+void ED_pose_deselectall(Object *ob, int test)
+{
+ bArmature *arm = ob->data;
+ bPoseChannel *pchan;
+ int selectmode = 0;
+
+ /* we call this from outliner too */
+ if (ob->pose == NULL) {
+ return;
+ }
+
+ /* Determine if we're selecting or deselecting */
+ if (test == 1) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (PBONE_VISIBLE(arm, pchan->bone)) {
+ if (pchan->bone->flag & BONE_SELECTED)
+ break;
+ }
+ }
+
+ if (pchan == NULL)
+ selectmode = 1;
+ }
+ else if (test == 2)
+ selectmode = 2;
+
+ /* Set the flags accordingly */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ /* ignore the pchan if it isn't visible or if its selection cannot be changed */
+ if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
+ if (test == 3) {
+ pchan->bone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ else {
+ if (selectmode == 0) pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ else if (selectmode == 1) pchan->bone->flag |= BONE_SELECTED;
+ }
+ }
+ }
+}
+
+/* ***************** Selections ********************** */
+
+static void selectconnected_posebonechildren(Object *ob, Bone *bone, int extend)
+{
+ Bone *curBone;
+
+ /* stop when unconnected child is encontered, or when unselectable bone is encountered */
+ if (!(bone->flag & BONE_CONNECTED) || (bone->flag & BONE_UNSELECTABLE))
+ return;
+
+ /* XXX old cruft! use notifiers instead */
+ //select_actionchannel_by_name (ob->action, bone->name, !(shift));
+
+ if (extend)
+ bone->flag &= ~BONE_SELECTED;
+ else
+ bone->flag |= BONE_SELECTED;
+
+ for (curBone = bone->childbase.first; curBone; curBone = curBone->next)
+ selectconnected_posebonechildren(ob, curBone, extend);
+}
+
+/* within active object context */
+/* previously known as "selectconnected_posearmature" */
+static int pose_select_connected_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bArmature *arm = (bArmature *)ob->data;
+ Bone *bone, *curBone, *next = NULL;
+ int extend = RNA_boolean_get(op->ptr, "extend");
+
+ view3d_operator_needs_opengl(C);
+
+ if (extend)
+ bone = get_nearest_bone(C, 0, event->mval[0], event->mval[1]);
+ else
+ bone = get_nearest_bone(C, 1, event->mval[0], event->mval[1]);
+
+ if (!bone)
+ return OPERATOR_CANCELLED;
+
+ /* Select parents */
+ for (curBone = bone; curBone; curBone = next) {
+ /* ignore bone if cannot be selected */
+ if ((curBone->flag & BONE_UNSELECTABLE) == 0) {
+ // XXX old cruft! use notifiers instead
+ //select_actionchannel_by_name (ob->action, curBone->name, !(shift));
+
+ if (extend)
+ curBone->flag &= ~BONE_SELECTED;
+ else
+ curBone->flag |= BONE_SELECTED;
+
+ if (curBone->flag & BONE_CONNECTED)
+ next = curBone->parent;
+ else
+ next = NULL;
+ }
+ else
+ next = NULL;
+ }
+
+ /* Select children */
+ for (curBone = bone->childbase.first; curBone; curBone = next)
+ selectconnected_posebonechildren(ob, curBone, extend);
+
+ /* updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+
+ if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ /* mask modifier ('armature' mode), etc. */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+static int pose_select_linked_poll(bContext *C)
+{
+ return (ED_operator_view3d_active(C) && ED_operator_posemode(C));
+}
+
+void POSE_OT_select_linked(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Connected";
+ ot->idname = "POSE_OT_select_linked";
+ ot->description = "Select bones related to selected ones by parent/child relationships";
+
+ /* api callbacks */
+ ot->exec = NULL;
+ ot->invoke = pose_select_connected_invoke;
+ ot->poll = pose_select_linked_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first");
+}
+
+/* -------------------------------------- */
+
+static int pose_de_select_all_exec(bContext *C, wmOperator *op)
+{
+ int action = RNA_enum_get(op->ptr, "action");
+
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = ED_object_context(C);
+ bArmature *arm = ob->data;
+ int multipaint = scene->toolsettings->multipaint;
+
+ if (action == SEL_TOGGLE) {
+ action = CTX_DATA_COUNT(C, selected_pose_bones) ? SEL_DESELECT : SEL_SELECT;
+ }
+
+ /* Set the flags */
+ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ /* select pchan only if selectable, but deselect works always */
+ switch (action) {
+ case SEL_SELECT:
+ if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)
+ pchan->bone->flag |= BONE_SELECTED;
+ break;
+ case SEL_DESELECT:
+ pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ break;
+ case SEL_INVERT:
+ if (pchan->bone->flag & BONE_SELECTED) {
+ pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ else if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
+ pchan->bone->flag |= BONE_SELECTED;
+ }
+ break;
+ }
+ }
+ CTX_DATA_END;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, NULL);
+
+ /* weightpaint or mask modifiers need depsgraph updates */
+ if (multipaint || (arm->flag & ARM_HAS_VIZ_DEPS)) {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_select_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "(De)select All";
+ ot->idname = "POSE_OT_select_all";
+ ot->description = "Toggle selection status of all bones";
+
+ /* api callbacks */
+ ot->exec = pose_de_select_all_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ WM_operator_properties_select_all(ot);
+}
+
+/* -------------------------------------- */
+
+static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bArmature *arm = (bArmature *)ob->data;
+ bPoseChannel *pchan, *parent;
+
+ /* Determine if there is an active bone */
+ pchan = CTX_data_active_pose_bone(C);
+ if (pchan) {
+ parent = pchan->parent;
+ if ((parent) && !(parent->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
+ parent->bone->flag |= BONE_SELECTED;
+ arm->act_bone = parent->bone;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+
+ if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ /* mask modifier ('armature' mode), etc. */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_select_parent(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Parent Bone";
+ ot->idname = "POSE_OT_select_parent";
+ ot->description = "Select bones that are parents of the currently selected bones";
+
+ /* api callbacks */
+ ot->exec = pose_select_parent_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* -------------------------------------- */
+
+static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bArmature *arm = (bArmature *)ob->data;
+ bConstraint *con;
+ int found = 0;
+
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ if (pchan->bone->flag & BONE_SELECTED) {
+ for (con = pchan->constraints.first; con; con = con->next) {
+ bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct = targets.first; ct; ct = ct->next) {
+ if ((ct->tar == ob) && (ct->subtarget[0])) {
+ bPoseChannel *pchanc = BKE_pose_channel_find_name(ob->pose, ct->subtarget);
+ if ((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
+ pchanc->bone->flag |= BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL;
+ found = 1;
+ }
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
+ }
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ if (!found)
+ return OPERATOR_CANCELLED;
+
+ /* updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+
+ if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ /* mask modifier ('armature' mode), etc. */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_select_constraint_target(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Constraint Target";
+ ot->idname = "POSE_OT_select_constraint_target";
+ ot->description = "Select bones used as targets for the currently selected bones";
+
+ /* api callbacks */
+ ot->exec = pose_select_constraint_target_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* -------------------------------------- */
+
+static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bArmature *arm = ob->data;
+ Bone *curbone, *pabone, *chbone;
+ int direction = RNA_enum_get(op->ptr, "direction");
+ int add_to_sel = RNA_boolean_get(op->ptr, "extend");
+ int found = 0;
+
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ curbone = pchan->bone;
+
+ if ((curbone->flag & BONE_UNSELECTABLE) == 0) {
+ if (curbone == arm->act_bone) {
+ if (direction == BONE_SELECT_PARENT) {
+ if (pchan->parent == NULL) continue;
+ else pabone = pchan->parent->bone;
+
+ if (PBONE_SELECTABLE(arm, pabone)) {
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ pabone->flag |= BONE_SELECTED;
+ arm->act_bone = pabone;
+
+ found = 1;
+ break;
+ }
+ }
+ else { /* direction == BONE_SELECT_CHILD */
+ /* the child member is only assigned to connected bones, see [#30340] */
+#if 0
+ if (pchan->child == NULL) continue;
+ else chbone = pchan->child->bone;
+#else
+ /* instead. find _any_ visible child bone, using the first one is a little arbitrary - campbell */
+ chbone = pchan->child ? pchan->child->bone : NULL;
+ if (chbone == NULL) {
+ bPoseChannel *pchan_child;
+
+ for (pchan_child = ob->pose->chanbase.first; pchan_child; pchan_child = pchan_child->next) {
+ /* possible we have multiple children, some invisible */
+ if (PBONE_SELECTABLE(arm, pchan_child->bone)) {
+ if (pchan_child->parent == pchan) {
+ chbone = pchan_child->bone;
+ break;
+ }
+ }
+ }
+ }
+
+ if (chbone == NULL) continue;
+#endif
+
+ if (PBONE_SELECTABLE(arm, chbone)) {
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ chbone->flag |= BONE_SELECTED;
+ arm->act_bone = chbone;
+
+ found = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ if (found == 0)
+ return OPERATOR_CANCELLED;
+
+ /* updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+
+ if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ /* mask modifier ('armature' mode), etc. */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_select_hierarchy(wmOperatorType *ot)
+{
+ static EnumPropertyItem direction_items[] = {
+ {BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""},
+ {BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* identifiers */
+ ot->name = "Select Hierarchy";
+ ot->idname = "POSE_OT_select_hierarchy";
+ ot->description = "Select immediate parent/children of selected bones";
+
+ /* api callbacks */
+ ot->exec = pose_select_hierarchy_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* props */
+ ot->prop = RNA_def_enum(ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", "");
+ RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
+}
+
+/* -------------------------------------- */
+
+static short pose_select_same_group(bContext *C, Object *ob, short extend)
+{
+ bArmature *arm = (ob) ? ob->data : NULL;
+ bPose *pose = (ob) ? ob->pose : NULL;
+ char *group_flags;
+ int numGroups = 0;
+ short changed = 0, tagged = 0;
+
+ /* sanity checks */
+ if (ELEM3(NULL, ob, pose, arm))
+ return 0;
+
+ /* count the number of groups */
+ numGroups = BLI_countlist(&pose->agroups);
+ if (numGroups == 0)
+ return 0;
+
+ /* alloc a small array to keep track of the groups to use
+ * - each cell stores on/off state for whether group should be used
+ * - size is (numGroups + 1), since (index = 0) is used for no-group
+ */
+ group_flags = MEM_callocN(numGroups + 1, "pose_select_same_group");
+
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ /* keep track of group as group to use later? */
+ if (pchan->bone->flag & BONE_SELECTED) {
+ group_flags[pchan->agrp_index] = 1;
+ tagged = 1;
+ }
+
+ /* deselect all bones before selecting new ones? */
+ if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0)
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ CTX_DATA_END;
+
+ /* small optimization: only loop through bones a second time if there are any groups tagged */
+ if (tagged) {
+ /* only if group matches (and is not selected or current bone) */
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
+ /* check if the group used by this bone is counted */
+ if (group_flags[pchan->agrp_index]) {
+ pchan->bone->flag |= BONE_SELECTED;
+ changed = 1;
+ }
+ }
+ }
+ CTX_DATA_END;
+ }
+
+ /* free temp info */
+ MEM_freeN(group_flags);
+
+ return changed;
+}
+
+static short pose_select_same_layer(bContext *C, Object *ob, short extend)
+{
+ bPose *pose = (ob) ? ob->pose : NULL;
+ bArmature *arm = (ob) ? ob->data : NULL;
+ short changed = 0;
+ int layers = 0;
+
+ if (ELEM3(NULL, ob, pose, arm))
+ return 0;
+
+ /* figure out what bones are selected */
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ /* keep track of layers to use later? */
+ if (pchan->bone->flag & BONE_SELECTED)
+ layers |= pchan->bone->layer;
+
+ /* deselect all bones before selecting new ones? */
+ if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0)
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ CTX_DATA_END;
+ if (layers == 0)
+ return 0;
+
+ /* select bones that are on same layers as layers flag */
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ /* if bone is on a suitable layer, and the bone can have its selection changed, select it */
+ if ((layers & pchan->bone->layer) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
+ pchan->bone->flag |= BONE_SELECTED;
+ changed = 1;
+ }
+ }
+ CTX_DATA_END;
+
+ return changed;
+}
+
+static int pose_select_same_keyingset(bContext *C, Object *ob, short extend)
+{
+ KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
+ KS_Path *ksp;
+
+ bArmature *arm = (ob) ? ob->data : NULL;
+ bPose *pose = (ob) ? ob->pose : NULL;
+ short changed = 0;
+
+ /* sanity checks: validate Keying Set and object */
+ if ((ks == NULL) || (ANIM_validate_keyingset(C, NULL, ks) != 0))
+ return 0;
+
+ if (ELEM3(NULL, ob, pose, arm))
+ return 0;
+
+ /* if not extending selection, deselect all selected first */
+ if (extend == 0) {
+ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
+ {
+ if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ CTX_DATA_END;
+ }
+
+ /* iterate over elements in the Keying Set, setting selection depending on whether
+ * that bone is visible or not...
+ */
+ for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
+ /* only items related to this object will be relevant */
+ if ((ksp->id == &ob->id) && (ksp->rna_path != NULL)) {
+ if (strstr(ksp->rna_path, "bones")) {
+ char *boneName = BLI_str_quoted_substrN(ksp->rna_path, "bones[");
+
+ if (boneName) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, boneName);
+
+ if (pchan) {
+ /* select if bone is visible and can be affected */
+ if (PBONE_SELECTABLE(arm, pchan->bone)) {
+ pchan->bone->flag |= BONE_SELECTED;
+ changed = 1;
+ }
+ }
+
+ /* free temp memory */
+ MEM_freeN(boneName);
+ }
+ }
+ }
+ }
+
+ return changed;
+}
+
+static int pose_select_grouped_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bArmature *arm = (bArmature *)ob->data;
+ short extend = RNA_boolean_get(op->ptr, "extend");
+ short changed = 0;
+
+ /* sanity check */
+ if (ob->pose == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* selection types
+ * NOTE: for the order of these, see the enum in POSE_OT_select_grouped()
+ */
+ switch (RNA_enum_get(op->ptr, "type")) {
+ case 1: /* group */
+ changed = pose_select_same_group(C, ob, extend);
+ break;
+ case 2: /* Keying Set */
+ changed = pose_select_same_keyingset(C, ob, extend);
+ break;
+ default: /* layer */
+ changed = pose_select_same_layer(C, ob, extend);
+ break;
+ }
+
+ /* notifiers for updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+
+ if (arm->flag & ARM_HAS_VIZ_DEPS) {
+ /* mask modifier ('armature' mode), etc. */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ /* report done status */
+ if (changed)
+ return OPERATOR_FINISHED;
+ else
+ return OPERATOR_CANCELLED;
+}
+
+void POSE_OT_select_grouped(wmOperatorType *ot)
+{
+ static EnumPropertyItem prop_select_grouped_types[] = {
+ {0, "LAYER", 0, "Layer", "Shared layers"},
+ {1, "GROUP", 0, "Group", "Shared group"},
+ {2, "KEYINGSET", 0, "Keying Set", "All bones affected by active Keying Set"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* identifiers */
+ ot->name = "Select Grouped";
+ ot->description = "Select all visible bones grouped by similar properties";
+ ot->idname = "POSE_OT_select_grouped";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = pose_select_grouped_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first");
+ ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
+}
+
+/* -------------------------------------- */
+
+/* context active object, or weightpainted object with armature in posemode */
+static int pose_bone_flip_active_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob_act = CTX_data_active_object(C);
+ Object *ob = BKE_object_pose_armature_get(ob_act);
+
+ if (ob && (ob->mode & OB_MODE_POSE)) {
+ bArmature *arm = ob->data;
+
+ if (arm->act_bone) {
+ bPoseChannel *pchanf;
+ char name[MAXBONENAME];
+ flip_side_name(name, arm->act_bone->name, TRUE);
+
+ pchanf = BKE_pose_channel_find_name(ob->pose, name);
+ if (pchanf && pchanf->bone != arm->act_bone) {
+ arm->act_bone->flag &= ~BONE_SELECTED;
+ pchanf->bone->flag |= BONE_SELECTED;
+
+ arm->act_bone = pchanf->bone;
+
+ /* in weightpaint we select the associated vertex group too */
+ if (ob_act->mode & OB_MODE_WEIGHT_PAINT) {
+ ED_vgroup_select_by_name(ob_act, name);
+ DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+
+ return OPERATOR_FINISHED;
+ }
+ }
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void POSE_OT_select_flip_active(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Flip Selected Active Bone";
+ ot->idname = "POSE_OT_select_flip_active";
+ ot->description = "Activate the bone with a flipped name";
+
+ /* api callbacks */
+ ot->exec = pose_bone_flip_active_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+