diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-28 11:35:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-28 11:35:52 +0300 |
commit | 90f01d50484c75068851fa11263df60cdbd57f2b (patch) | |
tree | eb3895a8169f822fa02e757058d172496513309a /source/blender/editors/armature/pose_select.c | |
parent | 64e242244d7eb9a30843a2de6caede781b335512 (diff) |
Fix select linked in pose mode
Only one of child bones would be selected when the bone under the
cursor had multiple children.
Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 8df4f6b7dfc..41ad5433931 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -443,7 +443,7 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve } /* Select children */ - for (curBone = bone->childbase.first; curBone; curBone = next) { + for (curBone = bone->childbase.first; curBone; curBone = curBone->next) { selectconnected_posebonechildren(base->object, curBone, extend); } |