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authorCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
commit75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch)
tree508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/editors/armature/pose_slide.c
parent051e186d5c61dccfc776b8da9b83c598421be4e7 (diff)
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/editors/armature/pose_slide.c')
-rw-r--r--source/blender/editors/armature/pose_slide.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index e5331aff12b..88203474d03 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -79,7 +79,7 @@
* C) Pose Sculpting
* This is yet to be implemented, but the idea here is to use
* sculpting techniques to make it easier to pose rigs by allowing
- * rigs to be manipulated using a familiar paint-based interface.
+ * rigs to be manipulated using a familiar paint-based interface.
*/
/* **************************************************** */
/* A) Push & Relax, Breakdowner */