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authorChristoph Lendenfeld <ChrisLend>2021-05-14 11:46:19 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-05-14 12:00:17 +0300
commit9797b95f617561dc87b702e1bce829a551260689 (patch)
tree179966ccf6491a218ccec67a1980f4735fbd7501 /source/blender/editors/armature/pose_slide.c
parenta1568431126ec2bcc0a5c9035656c009a89c0cac (diff)
Animation: Pose sliding tools improvements
Improve the "In Betweens" tools: - Push Pose from Rest Pose - Relax Pose to Rest Pose - Push Pose from Breakdown - Relax Pose to Breakdown - Pose Breakdowner These all now use the same new sliding tool: - Actual visual indication of the blending/pushing percentage applied. - Mouse wrapping to allow for extrapolation without having to worry about the initial placement of the mouse. This also means these tools are actually usable when chosen from the menu. - Precision mode by holding {key Shift}. - Snapping to 10% increments by holding {key Ctrl}. - Overshoot protection; by default the tool doesn't allow overshoot (lower than 0% or higher than 100%), and it can be enabled by pressing {key E}. - Bones are hidden while sliding, so the pose itself can be seen more clearly. This can be toggled by pressing {key H} while using the tool. Reviewed By: #animation_rigging, zeddb, sybren, #user_interface, brecht, Severin, looch Maniphest Tasks: T81836 Differential Revision: https://developer.blender.org/D9054
Diffstat (limited to 'source/blender/editors/armature/pose_slide.c')
-rw-r--r--source/blender/editors/armature/pose_slide.c460
1 files changed, 431 insertions, 29 deletions
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index 93d36abe792..edac5dc61c9 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -33,6 +33,7 @@
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_vec_types.h"
#include "BKE_fcurve.h"
#include "BKE_nla.h"
@@ -50,15 +51,28 @@
#include "WM_types.h"
#include "UI_interface.h"
+#include "UI_resources.h"
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
#include "ED_markers.h"
#include "ED_numinput.h"
#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "armature_intern.h"
+#include "BLF_api.h"
+
+/* Pixel distance from 0% to 100%. */
+#define SLIDE_PIXEL_DISTANCE (300 * U.pixelsize)
+#define OVERSHOOT_RANGE_DELTA 0.2f
+
/* **************************************************** */
/* == POSE 'SLIDING' TOOLS ==
*
@@ -110,15 +124,36 @@ typedef struct tPoseSlideOp {
/** unused for now, but can later get used for storing runtime settings.... */
short flag;
+ /* Store overlay settings when invoking the operator. Bones will be temporarily hidden. */
+ int overlay_flag;
+
/** which transforms/channels are affected (ePoseSlide_Channels) */
short channels;
/** axis-limits for transforms (ePoseSlide_AxisLock) */
short axislock;
- /** 0-1 value for determining the influence of whatever is relevant */
+ /* Allow overshoot or clamp between 0% and 100%. */
+ bool overshoot;
+
+ /* Reduces percentage delta from mouse movement. */
+ bool precision;
+
+ /* Move percentage in 10% steps. */
+ bool increments;
+
+ /* Draw callback handler. */
+ void *draw_handle;
+
+ /* Accumulative, unclamped and unrounded percentage. */
+ float raw_percentage;
+
+ /* 0-1 value for determining the influence of whatever is relevant. */
float percentage;
- /** numeric input */
+ /* Last cursor position in screen space used for mouse movement delta calculation. */
+ int last_cursor_x;
+
+ /* Numeric input. */
NumInput num;
struct tPoseSlideObject *ob_data_array;
@@ -187,6 +222,240 @@ static const EnumPropertyItem prop_axis_lock_types[] = {
/* ------------------------------------ */
+static void draw_overshoot_triangle(const uint8_t color[4],
+ const bool facing_right,
+ const float x,
+ const float y)
+{
+ const uint shdr_pos_2d = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_polygon_smooth(true);
+ immUniformColor3ubvAlpha(color, 225);
+ const float triangle_side_length = facing_right ? 6 * U.pixelsize : -6 * U.pixelsize;
+ const float triangle_offset = facing_right ? 2 * U.pixelsize : -2 * U.pixelsize;
+
+ immBegin(GPU_PRIM_TRIS, 3);
+ immVertex2f(shdr_pos_2d, x + triangle_offset + triangle_side_length, y);
+ immVertex2f(shdr_pos_2d, x + triangle_offset, y + triangle_side_length / 2);
+ immVertex2f(shdr_pos_2d, x + triangle_offset, y - triangle_side_length / 2);
+ immEnd();
+
+ GPU_polygon_smooth(false);
+ GPU_blend(GPU_BLEND_NONE);
+ immUnbindProgram();
+}
+
+static void draw_ticks(const float start_percentage,
+ const float end_percentage,
+ const struct vec2f line_start,
+ const float base_tick_height,
+ const float line_width,
+ const uint8_t color_overshoot[4],
+ const uint8_t color_line[4])
+{
+ /* Use percentage represented as 0-100 int to avoid floating point precision problems. */
+ const int tick_increment = 10;
+
+ /* Round initial_tick_percentage up to the next tick_increment. */
+ int tick_percentage = ceil((start_percentage * 100) / tick_increment) * tick_increment;
+ float tick_height = base_tick_height;
+
+ while (tick_percentage <= (int)(end_percentage * 100)) {
+ /* Different ticks have different heights. Multiples of 100% are the tallest, 50% is a bit
+ * smaller and the rest is the minimum size. */
+ if (tick_percentage % 100 == 0) {
+ tick_height = base_tick_height;
+ }
+ else if (tick_percentage % 50 == 0) {
+ tick_height = base_tick_height * 0.8;
+ }
+ else {
+ tick_height = base_tick_height * 0.5;
+ }
+
+ const float x = line_start.x +
+ (((float)tick_percentage / 100) - start_percentage) * SLIDE_PIXEL_DISTANCE;
+ const struct rctf tick_rect = {.xmin = x - (line_width / 2),
+ .xmax = x + (line_width / 2),
+ .ymin = line_start.y - (tick_height / 2),
+ .ymax = line_start.y + (tick_height / 2)};
+
+ if (tick_percentage < 0 || tick_percentage > 100) {
+ UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_overshoot, 255);
+ }
+ else {
+ UI_draw_roundbox_3ub_alpha(&tick_rect, true, 1, color_line, 255);
+ }
+ tick_percentage += tick_increment;
+ }
+}
+
+static void draw_main_line(const struct rctf main_line_rect,
+ const float percentage,
+ const bool overshoot,
+ const uint8_t color_overshoot[4],
+ const uint8_t color_line[4])
+{
+ if (overshoot) {
+ /* In overshoot mode, draw the 0-100% range differently to provide a visual reference. */
+ const float line_zero_percent = main_line_rect.xmin -
+ ((percentage - 0.5f - OVERSHOOT_RANGE_DELTA) *
+ SLIDE_PIXEL_DISTANCE);
+
+ const float clamped_line_zero_percent = clamp_f(
+ line_zero_percent, main_line_rect.xmin, main_line_rect.xmax);
+ const float clamped_line_hundred_percent = clamp_f(
+ line_zero_percent + SLIDE_PIXEL_DISTANCE, main_line_rect.xmin, main_line_rect.xmax);
+
+ const struct rctf left_overshoot_line_rect = {.xmin = main_line_rect.xmin,
+ .xmax = clamped_line_zero_percent,
+ .ymin = main_line_rect.ymin,
+ .ymax = main_line_rect.ymax};
+ const struct rctf right_overshoot_line_rect = {.xmin = clamped_line_hundred_percent,
+ .xmax = main_line_rect.xmax,
+ .ymin = main_line_rect.ymin,
+ .ymax = main_line_rect.ymax};
+ UI_draw_roundbox_3ub_alpha(&left_overshoot_line_rect, true, 0, color_overshoot, 255);
+ UI_draw_roundbox_3ub_alpha(&right_overshoot_line_rect, true, 0, color_overshoot, 255);
+
+ const struct rctf non_overshoot_line_rect = {.xmin = clamped_line_zero_percent,
+ .xmax = clamped_line_hundred_percent,
+ .ymin = main_line_rect.ymin,
+ .ymax = main_line_rect.ymax};
+ UI_draw_roundbox_3ub_alpha(&non_overshoot_line_rect, true, 0, color_line, 255);
+ }
+ else {
+ UI_draw_roundbox_3ub_alpha(&main_line_rect, true, 0, color_line, 255);
+ }
+}
+
+static void draw_backdrop(const int fontid,
+ const struct rctf main_line_rect,
+ const float color_bg[4],
+ const short region_y_size,
+ const float base_tick_height)
+{
+ float string_pixel_size[2];
+ const char *percentage_placeholder = "000%%";
+ BLF_width_and_height(fontid,
+ percentage_placeholder,
+ sizeof(percentage_placeholder),
+ &string_pixel_size[0],
+ &string_pixel_size[1]);
+ const struct vec2f pad = {.x = (region_y_size - base_tick_height) / 2, .y = 2.0f * U.pixelsize};
+ const struct rctf backdrop_rect = {.xmin = main_line_rect.xmin - string_pixel_size[0] - pad.x,
+ .xmax = main_line_rect.xmax + pad.x,
+ .ymin = pad.y,
+ .ymax = region_y_size - pad.y};
+ UI_draw_roundbox_aa(&backdrop_rect, true, 4.0f, color_bg);
+}
+
+/* Draw an on screen Slider for a Pose Slide Operator. */
+static void pose_slide_draw_2d_slider(const struct bContext *UNUSED(C), ARegion *region, void *arg)
+{
+ tPoseSlideOp *pso = arg;
+
+ /* Only draw in region from which the Operator was started. */
+ if (region != pso->region) {
+ return;
+ }
+
+ uint8_t color_text[4];
+ uint8_t color_line[4];
+ uint8_t color_handle[4];
+ uint8_t color_overshoot[4];
+ float color_bg[4];
+
+ /* Get theme colors. */
+ UI_GetThemeColor4ubv(TH_TEXT, color_text);
+ UI_GetThemeColor4ubv(TH_TEXT, color_line);
+ UI_GetThemeColor4ubv(TH_TEXT, color_overshoot);
+ UI_GetThemeColor4ubv(TH_ACTIVE, color_handle);
+ UI_GetThemeColor3fv(TH_BACK, color_bg);
+
+ color_bg[3] = 0.5f;
+ color_overshoot[0] = color_overshoot[0] * 0.7;
+ color_overshoot[1] = color_overshoot[1] * 0.7;
+ color_overshoot[2] = color_overshoot[2] * 0.7;
+
+ /* Get the default font. */
+ const uiStyle *style = UI_style_get();
+ const uiFontStyle *fstyle = &style->widget;
+ const int fontid = fstyle->uifont_id;
+ BLF_color3ubv(fontid, color_text);
+ BLF_rotation(fontid, 0.0f);
+
+ const float line_width = 1.5 * U.pixelsize;
+ const float base_tick_height = 12.0 * U.pixelsize;
+ const float line_y = region->winy / 2;
+
+ struct rctf main_line_rect = {.xmin = (region->winx / 2) - (SLIDE_PIXEL_DISTANCE / 2),
+ .xmax = (region->winx / 2) + (SLIDE_PIXEL_DISTANCE / 2),
+ .ymin = line_y - line_width / 2,
+ .ymax = line_y + line_width / 2};
+ float line_start_percentage = 0;
+ int handle_pos_x = main_line_rect.xmin + SLIDE_PIXEL_DISTANCE * pso->percentage;
+
+ if (pso->overshoot) {
+ main_line_rect.xmin = main_line_rect.xmin - SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
+ main_line_rect.xmax = main_line_rect.xmax + SLIDE_PIXEL_DISTANCE * OVERSHOOT_RANGE_DELTA;
+ line_start_percentage = pso->percentage - 0.5f - OVERSHOOT_RANGE_DELTA;
+ handle_pos_x = region->winx / 2;
+ }
+
+ draw_backdrop(fontid, main_line_rect, color_bg, pso->region->winy, base_tick_height);
+
+ draw_main_line(main_line_rect, pso->percentage, pso->overshoot, color_overshoot, color_line);
+
+ const float percentage_range = pso->overshoot ? 1 + OVERSHOOT_RANGE_DELTA * 2 : 1;
+ const struct vec2f line_start_position = {.x = main_line_rect.xmin, .y = line_y};
+ draw_ticks(line_start_percentage,
+ line_start_percentage + percentage_range,
+ line_start_position,
+ base_tick_height,
+ line_width,
+ color_overshoot,
+ color_line);
+
+ /* Draw triangles at the ends of the line in overshoot mode to indicate direction of 0-100%
+ * range.*/
+ if (pso->overshoot) {
+ if (pso->percentage > 1 + OVERSHOOT_RANGE_DELTA + 0.5) {
+ draw_overshoot_triangle(color_line, false, main_line_rect.xmin, line_y);
+ }
+ if (pso->percentage < 0 - OVERSHOOT_RANGE_DELTA - 0.5) {
+ draw_overshoot_triangle(color_line, true, main_line_rect.xmax, line_y);
+ }
+ }
+
+ char percentage_string[256];
+
+ /* Draw handle indicating current percentage. */
+ const struct rctf handle_rect = {.xmin = handle_pos_x - (line_width),
+ .xmax = handle_pos_x + (line_width),
+ .ymin = line_y - (base_tick_height / 2),
+ .ymax = line_y + (base_tick_height / 2)};
+
+ UI_draw_roundbox_3ub_alpha(&handle_rect, true, 1, color_handle, 255);
+ BLI_snprintf(percentage_string, sizeof(percentage_string), "%.0f%%", pso->percentage * 100);
+
+ /* Draw percentage string. */
+ float percentage_pixel_size[2];
+ BLF_width_and_height(fontid,
+ percentage_string,
+ sizeof(percentage_string),
+ &percentage_pixel_size[0],
+ &percentage_pixel_size[1]);
+
+ BLF_position(fontid,
+ main_line_rect.xmin - 24.0 * U.pixelsize - percentage_pixel_size[0] / 2,
+ (region->winy / 2) - percentage_pixel_size[1] / 2,
+ 0.0f);
+ BLF_draw(fontid, percentage_string, sizeof(percentage_string));
+}
+
/* operator init */
static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
{
@@ -205,6 +474,7 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
/* set range info from property values - these may get overridden for the invoke() */
pso->percentage = RNA_float_get(op->ptr, "percentage");
+ pso->raw_percentage = pso->percentage;
pso->prevFrame = RNA_int_get(op->ptr, "prev_frame");
pso->nextFrame = RNA_int_get(op->ptr, "next_frame");
@@ -257,6 +527,17 @@ static int pose_slide_init(bContext *C, wmOperator *op, ePoseSlide_Modes mode)
pso->num.val_flag[0] |= NUM_NO_NEGATIVE;
pso->num.unit_type[0] = B_UNIT_NONE; /* percentages don't have any units... */
+ /* Register UI drawing callback. */
+ /* pso->draw_handle = ED_region_draw_cb_activate(
+ pso->region->type, pose_slide_draw_2d_slider, pso, REGION_DRAW_POST_PIXEL); */
+ LISTBASE_FOREACH (ARegion *, region, &pso->area->regionbase) {
+ if (region->regiontype == RGN_TYPE_HEADER) {
+ pso->region = region;
+ pso->draw_handle = ED_region_draw_cb_activate(
+ region->type, pose_slide_draw_2d_slider, pso, REGION_DRAW_POST_PIXEL);
+ }
+ }
+
/* return status is whether we've got all the data we were requested to get */
return 1;
}
@@ -266,6 +547,13 @@ static void pose_slide_exit(wmOperator *op)
{
tPoseSlideOp *pso = op->customdata;
+ /* Hide Bone Overlay. */
+ View3D *v3d = pso->area->spacedata.first;
+ v3d->overlay.flag = pso->overlay_flag;
+
+ /* Remove UI drawing callback. */
+ ED_region_draw_cb_exit(pso->region->type, pso->draw_handle);
+
/* if data exists, clear its data and exit */
if (pso) {
/* free the temp pchan links and their data */
@@ -602,7 +890,7 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl)
static void pose_slide_rest_pose_apply_vec3(tPoseSlideOp *pso, float vec[3], float default_value)
{
- /* We only slide to the rest pose. So only use the default rest pose value */
+ /* We only slide to the rest pose. So only use the default rest pose value. */
const int lock = pso->axislock;
for (int idx = 0; idx < 3; idx++) {
if ((lock == 0) || ((lock & PS_LOCK_X) && (idx == 0)) || ((lock & PS_LOCK_Y) && (idx == 1)) ||
@@ -621,7 +909,7 @@ static void pose_slide_rest_pose_apply_vec3(tPoseSlideOp *pso, float vec[3], flo
static void pose_slide_rest_pose_apply_other_rot(tPoseSlideOp *pso, float vec[4], bool quat)
{
- /* We only slide to the rest pose. So only use the default rest pose value */
+ /* We only slide to the rest pose. So only use the default rest pose value. */
float default_values[] = {1.0f, 0.0f, 0.0f, 0.0f};
if (!quat) {
/* Axis Angle */
@@ -789,14 +1077,18 @@ static void pose_slide_reset(tPoseSlideOp *pso)
/* ------------------------------------ */
-/* draw percentage indicator in header */
+/* Draw percentage indicator in workspace footer. */
/* TODO: Include hints about locks here... */
-static void pose_slide_draw_status(tPoseSlideOp *pso)
+static void pose_slide_draw_status(bContext *C, tPoseSlideOp *pso)
{
char status_str[UI_MAX_DRAW_STR];
char limits_str[UI_MAX_DRAW_STR];
char axis_str[50];
char mode_str[32];
+ char overshoot_str[50];
+ char precision_str[50];
+ char increments_str[50];
+ char bone_vis_str[50];
switch (pso->mode) {
case POSESLIDE_PUSH:
@@ -871,25 +1163,51 @@ static void pose_slide_draw_status(tPoseSlideOp *pso)
break;
}
+ if (pso->overshoot) {
+ BLI_strncpy(overshoot_str, TIP_("[E] - Disable overshoot"), sizeof(overshoot_str));
+ }
+ else {
+ BLI_strncpy(overshoot_str, TIP_("E - Enable overshoot"), sizeof(overshoot_str));
+ }
+
+ if (pso->precision) {
+ BLI_strncpy(precision_str, TIP_("[Shift] - Precision active"), sizeof(precision_str));
+ }
+ else {
+ BLI_strncpy(precision_str, TIP_("Shift - Hold for precision"), sizeof(precision_str));
+ }
+
+ if (pso->increments) {
+ BLI_strncpy(increments_str, TIP_("[Ctrl] - Increments active"), sizeof(increments_str));
+ }
+ else {
+ BLI_strncpy(increments_str, TIP_("Ctrl - Hold for 10% increments"), sizeof(increments_str));
+ }
+
+ BLI_strncpy(bone_vis_str, TIP_("[H] - Toggle bone visibility"), sizeof(increments_str));
+
if (hasNumInput(&pso->num)) {
Scene *scene = pso->scene;
- char str_ofs[NUM_STR_REP_LEN];
+ char str_offs[NUM_STR_REP_LEN];
- outputNumInput(&pso->num, str_ofs, &scene->unit);
+ outputNumInput(&pso->num, str_offs, &scene->unit);
- BLI_snprintf(
- status_str, sizeof(status_str), "%s: %s | %s", mode_str, str_ofs, limits_str);
+ BLI_snprintf(status_str, sizeof(status_str), "%s: %s | %s", mode_str, str_offs, limits_str);
}
else {
BLI_snprintf(status_str,
- sizeof(status_str),
- "%s: %d %% | %s",
- mode_str,
- (int)(pso->percentage * 100.0f),
- limits_str);
+ sizeof(status_str),
+ "%s: %s | %s | %s | %s | %s",
+ mode_str,
+ limits_str,
+ overshoot_str,
+ precision_str,
+ increments_str,
+ bone_vis_str);
}
- ED_area_status_text(pso->area, status_str);
+ ED_workspace_status_text(C, status_str);
+ ED_area_status_text(pso->area, "");
}
/* common code for invoke() methods */
@@ -975,21 +1293,40 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, tPoseSlideOp *p
WM_cursor_modal_set(win, WM_CURSOR_EW_SCROLL);
/* header print */
- pose_slide_draw_status(pso);
+ pose_slide_draw_status(C, pso);
/* add a modal handler for this operator */
WM_event_add_modal_handler(C, op);
+
+ /* Hide Bone Overlay. */
+ View3D *v3d = pso->area->spacedata.first;
+ pso->overlay_flag = v3d->overlay.flag;
+ v3d->overlay.flag |= V3D_OVERLAY_HIDE_BONES;
+
return OPERATOR_RUNNING_MODAL;
}
-/* calculate percentage based on position of mouse (we only use x-axis for now.
- * since this is more convenient for users to do), and store new percentage value
+/* Calculate percentage based on mouse movement, clamp or round to increments if
+ * enabled by the user. Store the new percentage value.
*/
static void pose_slide_mouse_update_percentage(tPoseSlideOp *pso,
wmOperator *op,
const wmEvent *event)
{
- pso->percentage = (event->x - pso->region->winrct.xmin) / ((float)pso->region->winx);
+ const float percentage_delta = (event->x - pso->last_cursor_x) / ((float)(SLIDE_PIXEL_DISTANCE));
+ /* Reduced percentage delta in precision mode (shift held). */
+ pso->raw_percentage += pso->precision ? (percentage_delta / 8) : percentage_delta;
+ pso->percentage = pso->raw_percentage;
+ pso->last_cursor_x = event->x;
+
+ if (!pso->overshoot) {
+ pso->percentage = clamp_f(pso->percentage, 0, 1);
+ }
+
+ if (pso->increments) {
+ pso->percentage = round(pso->percentage * 10) / 10;
+ }
+
RNA_float_set(op->ptr, "percentage", pso->percentage);
}
@@ -1056,9 +1393,13 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
case EVT_PADENTER: {
if (event->val == KM_PRESS) {
/* return to normal cursor and header status */
+ ED_workspace_status_text(C, NULL);
ED_area_status_text(pso->area, NULL);
WM_cursor_modal_restore(win);
+ /* Depsgraph updates + redraws. Redraw needed to remove UI. */
+ pose_slide_refresh(C, pso);
+
/* insert keyframes as required... */
pose_slide_autoKeyframe(C, pso);
pose_slide_exit(op);
@@ -1073,13 +1414,14 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
case RIGHTMOUSE: {
if (event->val == KM_PRESS) {
/* return to normal cursor and header status */
+ ED_workspace_status_text(C, NULL);
ED_area_status_text(pso->area, NULL);
WM_cursor_modal_restore(win);
/* reset transforms back to original state */
pose_slide_reset(pso);
- /* depsgraph updates + redraws */
+ /* Depsgraph updates + redraws.*/
pose_slide_refresh(C, pso);
/* clean up temp data */
@@ -1178,10 +1520,58 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
break;
}
+ /* Overshoot. */
+ case EVT_EKEY: {
+ pso->overshoot = !pso->overshoot;
+ do_pose_update = true;
+ break;
+ }
+
+ /* Precision mode. */
+ case EVT_LEFTSHIFTKEY:
+ case EVT_RIGHTSHIFTKEY: {
+ pso->precision = true;
+ do_pose_update = true;
+ break;
+ }
+
+ /* Increments mode. */
+ case EVT_LEFTCTRLKEY:
+ case EVT_RIGHTCTRLKEY: {
+ pso->increments = true;
+ do_pose_update = true;
+ break;
+ }
+
+ /* Toggle Bone visibility. */
+ case EVT_HKEY: {
+ View3D *v3d = pso->area->spacedata.first;
+ v3d->overlay.flag ^= V3D_OVERLAY_HIDE_BONES;
+ }
+
default: /* Some other unhandled key... */
break;
}
}
+ /* Precision and stepping only active while button is held. */
+ else if (event->val == KM_RELEASE) {
+ switch (event->type) {
+ case EVT_LEFTSHIFTKEY:
+ case EVT_RIGHTSHIFTKEY: {
+ pso->precision = false;
+ do_pose_update = true;
+ break;
+ }
+ case EVT_LEFTCTRLKEY:
+ case EVT_RIGHTCTRLKEY: {
+ pso->increments = false;
+ do_pose_update = true;
+ break;
+ }
+ default:
+ break;
+ }
+ }
else {
/* unhandled event - maybe it was some view manipulation? */
/* allow to pass through */
@@ -1193,8 +1583,10 @@ static int pose_slide_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* Perform pose updates - in response to some user action
* (e.g. pressing a key or moving the mouse). */
if (do_pose_update) {
+ pose_slide_mouse_update_percentage(pso, op, event);
+
/* update percentage indicator in header */
- pose_slide_draw_status(pso);
+ pose_slide_draw_status(C, pso);
/* reset transforms (to avoid accumulation errors) */
pose_slide_reset(pso);
@@ -1247,11 +1639,11 @@ static void pose_slide_opdef_properties(wmOperatorType *ot)
PropertyRNA *prop;
prop = RNA_def_float_factor(ot->srna,
- "factor",
+ "percentage",
0.5f,
0.0f,
1.0f,
- "Factor",
+ "Percentage",
"Weighting factor for which keyframe is favored more",
0.0,
1.0);
@@ -1310,6 +1702,8 @@ static int pose_slide_push_invoke(bContext *C, wmOperator *op, const wmEvent *ev
pso = op->customdata;
+ pso->last_cursor_x = event->x;
+
/* Initialize percentage so that it won't pop on first mouse move. */
pose_slide_mouse_update_percentage(pso, op, event);
@@ -1349,7 +1743,7 @@ void POSE_OT_push(wmOperatorType *ot)
ot->poll = ED_operator_posemode;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X;
/* Properties */
pose_slide_opdef_properties(ot);
@@ -1370,6 +1764,8 @@ static int pose_slide_relax_invoke(bContext *C, wmOperator *op, const wmEvent *e
pso = op->customdata;
+ pso->last_cursor_x = event->x;
+
/* Initialize percentage so that it won't pop on first mouse move. */
pose_slide_mouse_update_percentage(pso, op, event);
@@ -1409,7 +1805,7 @@ void POSE_OT_relax(wmOperatorType *ot)
ot->poll = ED_operator_posemode;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X;
/* Properties */
pose_slide_opdef_properties(ot);
@@ -1429,6 +1825,8 @@ static int pose_slide_push_rest_invoke(bContext *C, wmOperator *op, const wmEven
pso = op->customdata;
+ pso->last_cursor_x = event->x;
+
/* Initialize percentage so that it won't pop on first mouse move. */
pose_slide_mouse_update_percentage(pso, op, event);
@@ -1468,7 +1866,7 @@ void POSE_OT_push_rest(wmOperatorType *ot)
ot->poll = ED_operator_posemode;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X;
/* Properties */
pose_slide_opdef_properties(ot);
@@ -1489,6 +1887,8 @@ static int pose_slide_relax_rest_invoke(bContext *C, wmOperator *op, const wmEve
pso = op->customdata;
+ pso->last_cursor_x = event->x;
+
/* Initialize percentage so that it won't pop on first mouse move. */
pose_slide_mouse_update_percentage(pso, op, event);
@@ -1528,7 +1928,7 @@ void POSE_OT_relax_rest(wmOperatorType *ot)
ot->poll = ED_operator_posemode;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X;
/* Properties */
pose_slide_opdef_properties(ot);
@@ -1549,6 +1949,8 @@ static int pose_slide_breakdown_invoke(bContext *C, wmOperator *op, const wmEven
pso = op->customdata;
+ pso->last_cursor_x = event->x;
+
/* Initialize percentage so that it won't pop on first mouse move. */
pose_slide_mouse_update_percentage(pso, op, event);
@@ -1588,7 +1990,7 @@ void POSE_OT_breakdown(wmOperatorType *ot)
ot->poll = ED_operator_posemode;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X;
/* Properties */
pose_slide_opdef_properties(ot);