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authorBastien Montagne <montagne29@wanadoo.fr>2017-01-16 22:08:46 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-01-16 22:36:23 +0300
commit7ce833af5b08ca47c201aab33ab5d6b8fde69486 (patch)
tree794ea997fc3227268df8ca00833337d0db87c02c /source/blender/editors/armature/pose_transform.c
parentb99798832300b40bcae87725d7e35321966e394c (diff)
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even mixing with maxbonename... ugly, and totally avoidable.
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index b645f1fb2f3..a871a0e0966 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -286,7 +286,7 @@ static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bo
/* get the name - if flipping, we must flip this first */
if (flip)
- BKE_deform_flip_side_name(name, chan->name, false);
+ BKE_deform_flip_side_name(name, chan->name, false, sizeof(name));
else
BLI_strncpy(name, chan->name, sizeof(name));