diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/armature/pose_transform.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r-- | source/blender/editors/armature/pose_transform.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index 5960c2d3c81..7945c85e6d7 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -232,9 +232,10 @@ void POSE_OT_armature_apply(wmOperatorType *ot) static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op)) { ViewLayer *view_layer = CTX_data_view_layer(C); + View3D *v3d = CTX_wm_view3d(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); - FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, OB_MODE_POSE, ob) + FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_MODE_POSE, ob) { /* loop over all selected pchans * @@ -779,7 +780,8 @@ static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op, /* only clear relevant transforms for selected bones */ ViewLayer *view_layer = CTX_data_view_layer(C); - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob_iter) + View3D *v3d = CTX_wm_view3d(C); + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob_iter) { Object *ob_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), ob_iter); // XXX: UGLY HACK (for autokey + clear transforms) ListBase dsources = {NULL, NULL}; @@ -935,11 +937,12 @@ void POSE_OT_transforms_clear(wmOperatorType *ot) static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op) { ViewLayer *view_layer = CTX_data_view_layer(C); + View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); float cframe = (float)CFRA; const bool only_select = RNA_boolean_get(op->ptr, "only_selected"); - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob) + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob) { if ((ob->adt) && (ob->adt->action)) { /* XXX: this is just like this to avoid contaminating anything else; |