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authorCampbell Barton <ideasman42@gmail.com>2013-12-17 15:13:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-17 16:04:36 +0400
commitf5076d54cb3a95ab583cddb7de07ed746d2e2be6 (patch)
tree421505d1a20dcb53fd8bfeb97e67e9a97a30566a /source/blender/editors/armature/pose_transform.c
parentdb795b66fa865ad99bc52fb3c9b053b9bb332f9b (diff)
'Transform' Python Function for armature, curve and lattice.
patch by Paolo Acampora with some edits.
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 578f048cb15..993b0cc5e05 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -112,7 +112,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
"transforms stored are relative to the old rest pose");
/* Get editbones of active armature to alter */
- ED_armature_to_edit(ob);
+ ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
@@ -160,8 +160,8 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
/* convert editbones back to bones, and then free the edit-data */
- ED_armature_from_edit(ob);
- ED_armature_edit_free(ob);
+ ED_armature_from_edit(arm);
+ ED_armature_edit_free(arm);
/* flush positions of posebones */
BKE_pose_where_is(scene, ob);