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authorSergey Sharybin <sergey.vfx@gmail.com>2019-07-25 17:36:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-07-31 17:55:15 +0300
commit3566b81c8bfa8c69d542a5de29ecb8d5af3ccb3d (patch)
tree8c549ae6f2b1064399a7c0b99ab6ce9b287bdd28 /source/blender/editors/armature/pose_transform.c
parentf5f3003874f26681000618032d88482367348064 (diff)
Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c21
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 224bbb1d79f..854fb237929 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -71,7 +71,15 @@
* that are bone-parented to armature */
static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Object *armob)
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ /* Depsgraph has been ensured to be evaluated at the beginning of the operator.
+ *
+ * Must not evaluate depsgraph here yet, since this will ruin object matrix which we want to
+ * preserve after other changes has been done in the operator.
+ *
+ * TODO(sergey): This seems very similar to `ignore_parent_tx()`, which was now ensured to work
+ * quite reliably. Can we de-duplicate the code? Or at least verify we don't need an extra logic
+ * in this function. */
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Main *bmain = CTX_data_main(C);
Object workob, *ob;
@@ -318,7 +326,7 @@ static void applyarmature_process_selected_rec(bArmature *arm,
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
// must be active object, not edit-object
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
@@ -422,7 +430,7 @@ void POSE_OT_armature_apply(wmOperatorType *ot)
ot->ui = apply_armature_pose2bones_ui;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna,
"selected",
@@ -436,7 +444,7 @@ static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
/* loop over all selected pchans
@@ -1026,6 +1034,7 @@ static int pose_clear_transform_generic_exec(bContext *C,
void (*clear_func)(bPoseChannel *),
const char default_ksName[])
{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
bool changed_multi = false;
@@ -1041,8 +1050,8 @@ static int pose_clear_transform_generic_exec(bContext *C,
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
- Object *ob_eval = DEG_get_evaluated_object(
- CTX_data_depsgraph(C), ob_iter); // XXX: UGLY HACK (for autokey + clear transforms)
+ // XXX: UGLY HACK (for autokey + clear transforms)
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_iter);
ListBase dsources = {NULL, NULL};
bool changed = false;