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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/armature/pose_transform.c
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 5960c2d3c81..7945c85e6d7 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -232,9 +232,10 @@ void POSE_OT_armature_apply(wmOperatorType *ot)
static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
- FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, OB_MODE_POSE, ob)
+ FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_MODE_POSE, ob)
{
/* loop over all selected pchans
*
@@ -779,7 +780,8 @@ static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
/* only clear relevant transforms for selected bones */
ViewLayer *view_layer = CTX_data_view_layer(C);
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob_iter)
+ View3D *v3d = CTX_wm_view3d(C);
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob_iter)
{
Object *ob_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), ob_iter); // XXX: UGLY HACK (for autokey + clear transforms)
ListBase dsources = {NULL, NULL};
@@ -935,11 +937,12 @@ void POSE_OT_transforms_clear(wmOperatorType *ot)
static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
float cframe = (float)CFRA;
const bool only_select = RNA_boolean_get(op->ptr, "only_selected");
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob)
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_MODE_POSE, ob)
{
if ((ob->adt) && (ob->adt->action)) {
/* XXX: this is just like this to avoid contaminating anything else;