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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/armature/pose_transform.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c1591
1 files changed, 801 insertions, 790 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index cbb6d63aefe..3a4413f8c1d 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -61,7 +61,6 @@
#include "armature_intern.h"
-
/* ********************************************** */
/* Pose Apply */
@@ -69,216 +68,214 @@
* that are bone-parented to armature */
static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Object *armob)
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Main *bmain = CTX_data_main(C);
- Object workob, *ob;
-
- /* go through all objects in database */
- for (ob = bmain->objects.first; ob; ob = ob->id.next) {
- /* if parent is bone in this armature, apply corrections */
- if ((ob->parent == armob) && (ob->partype == PARBONE)) {
- /* apply current transform from parent (not yet destroyed),
- * then calculate new parent inverse matrix
- */
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
-
- BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
- }
- }
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Main *bmain = CTX_data_main(C);
+ Object workob, *ob;
+
+ /* go through all objects in database */
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
+ /* if parent is bone in this armature, apply corrections */
+ if ((ob->parent == armob) && (ob->partype == PARBONE)) {
+ /* apply current transform from parent (not yet destroyed),
+ * then calculate new parent inverse matrix
+ */
+ BKE_object_apply_mat4(ob, ob->obmat, false, false);
+
+ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+ }
+ }
}
/* set the current pose as the restpose */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
- Main *bmain = CTX_data_main(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- // must be active object, not edit-object
- Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
- const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
- bArmature *arm = BKE_armature_from_object(ob);
- bPose *pose;
- bPoseChannel *pchan;
- EditBone *curbone;
-
- /* don't check if editmode (should be done by caller) */
- if (ob->type != OB_ARMATURE)
- return OPERATOR_CANCELLED;
- if (BKE_object_obdata_is_libdata(ob)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature");
- return OPERATOR_CANCELLED;
- }
-
- /* helpful warnings... */
- /* TODO: add warnings to be careful about actions, applying deforms first, etc. */
- if (ob->adt && ob->adt->action)
- BKE_report(op->reports, RPT_WARNING,
- "Actions on this armature will be destroyed by this new rest pose as the "
- "transforms stored are relative to the old rest pose");
-
- /* Get editbones of active armature to alter */
- ED_armature_to_edit(arm);
-
- /* get pose of active object and move it out of posemode */
- pose = ob->pose;
-
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
- curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
-
- /* simply copy the head/tail values from pchan over to curbone */
- copy_v3_v3(curbone->head, pchan_eval->pose_head);
- copy_v3_v3(curbone->tail, pchan_eval->pose_tail);
-
- /* fix roll:
- * 1. find auto-calculated roll value for this bone now
- * 2. remove this from the 'visual' y-rotation
- */
- {
- float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
- float delta[3], eul[3];
-
- /* obtain new auto y-rotation */
- sub_v3_v3v3(delta, curbone->tail, curbone->head);
- vec_roll_to_mat3(delta, 0.0f, premat);
- invert_m3_m3(imat, premat);
-
- /* get pchan 'visual' matrix */
- copy_m3_m4(pmat, pchan_eval->pose_mat);
-
- /* remove auto from visual and get euler rotation */
- mul_m3_m3m3(tmat, imat, pmat);
- mat3_to_eul(eul, tmat);
-
- /* just use this euler-y as new roll value */
- curbone->roll = eul[1];
- }
-
- /* combine pose and rest values for bendy bone settings,
- * then clear the pchan values (so we don't get a double-up)
- */
- if (pchan->bone->segments > 1) {
- /* combine rest/pose values */
- curbone->curveInX += pchan_eval->curveInX;
- curbone->curveInY += pchan_eval->curveInY;
- curbone->curveOutX += pchan_eval->curveOutX;
- curbone->curveOutY += pchan_eval->curveOutY;
- curbone->roll1 += pchan_eval->roll1;
- curbone->roll2 += pchan_eval->roll2;
- curbone->ease1 += pchan_eval->ease1;
- curbone->ease2 += pchan_eval->ease2;
- curbone->scaleIn += pchan_eval->scaleIn;
- curbone->scaleOut += pchan_eval->scaleOut;
-
- /* reset pose values */
- pchan->curveInX = pchan->curveOutX = 0.0f;
- pchan->curveInY = pchan->curveOutY = 0.0f;
- pchan->roll1 = pchan->roll2 = 0.0f;
- pchan->ease1 = pchan->ease2 = 0.0f;
- pchan->scaleIn = pchan->scaleOut = 1.0f;
- }
-
- /* clear transform values for pchan */
- zero_v3(pchan->loc);
- zero_v3(pchan->eul);
- unit_qt(pchan->quat);
- unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
- pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
-
- /* set anim lock */
- curbone->flag |= BONE_UNKEYED;
- }
-
- /* convert editbones back to bones, and then free the edit-data */
- ED_armature_from_edit(bmain, arm);
- ED_armature_edit_free(arm);
-
- /* flush positions of posebones */
- BKE_pose_where_is(depsgraph, scene, ob);
-
- /* fix parenting of objects which are bone-parented */
- applyarmature_fix_boneparents(C, scene, ob);
-
- /* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
- DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
-
- return OPERATOR_FINISHED;
+ Main *bmain = CTX_data_main(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ // must be active object, not edit-object
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ bArmature *arm = BKE_armature_from_object(ob);
+ bPose *pose;
+ bPoseChannel *pchan;
+ EditBone *curbone;
+
+ /* don't check if editmode (should be done by caller) */
+ if (ob->type != OB_ARMATURE)
+ return OPERATOR_CANCELLED;
+ if (BKE_object_obdata_is_libdata(ob)) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* helpful warnings... */
+ /* TODO: add warnings to be careful about actions, applying deforms first, etc. */
+ if (ob->adt && ob->adt->action)
+ BKE_report(op->reports,
+ RPT_WARNING,
+ "Actions on this armature will be destroyed by this new rest pose as the "
+ "transforms stored are relative to the old rest pose");
+
+ /* Get editbones of active armature to alter */
+ ED_armature_to_edit(arm);
+
+ /* get pose of active object and move it out of posemode */
+ pose = ob->pose;
+
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
+ curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
+
+ /* simply copy the head/tail values from pchan over to curbone */
+ copy_v3_v3(curbone->head, pchan_eval->pose_head);
+ copy_v3_v3(curbone->tail, pchan_eval->pose_tail);
+
+ /* fix roll:
+ * 1. find auto-calculated roll value for this bone now
+ * 2. remove this from the 'visual' y-rotation
+ */
+ {
+ float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
+ float delta[3], eul[3];
+
+ /* obtain new auto y-rotation */
+ sub_v3_v3v3(delta, curbone->tail, curbone->head);
+ vec_roll_to_mat3(delta, 0.0f, premat);
+ invert_m3_m3(imat, premat);
+
+ /* get pchan 'visual' matrix */
+ copy_m3_m4(pmat, pchan_eval->pose_mat);
+
+ /* remove auto from visual and get euler rotation */
+ mul_m3_m3m3(tmat, imat, pmat);
+ mat3_to_eul(eul, tmat);
+
+ /* just use this euler-y as new roll value */
+ curbone->roll = eul[1];
+ }
+
+ /* combine pose and rest values for bendy bone settings,
+ * then clear the pchan values (so we don't get a double-up)
+ */
+ if (pchan->bone->segments > 1) {
+ /* combine rest/pose values */
+ curbone->curveInX += pchan_eval->curveInX;
+ curbone->curveInY += pchan_eval->curveInY;
+ curbone->curveOutX += pchan_eval->curveOutX;
+ curbone->curveOutY += pchan_eval->curveOutY;
+ curbone->roll1 += pchan_eval->roll1;
+ curbone->roll2 += pchan_eval->roll2;
+ curbone->ease1 += pchan_eval->ease1;
+ curbone->ease2 += pchan_eval->ease2;
+ curbone->scaleIn += pchan_eval->scaleIn;
+ curbone->scaleOut += pchan_eval->scaleOut;
+
+ /* reset pose values */
+ pchan->curveInX = pchan->curveOutX = 0.0f;
+ pchan->curveInY = pchan->curveOutY = 0.0f;
+ pchan->roll1 = pchan->roll2 = 0.0f;
+ pchan->ease1 = pchan->ease2 = 0.0f;
+ pchan->scaleIn = pchan->scaleOut = 1.0f;
+ }
+
+ /* clear transform values for pchan */
+ zero_v3(pchan->loc);
+ zero_v3(pchan->eul);
+ unit_qt(pchan->quat);
+ unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
+ pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
+
+ /* set anim lock */
+ curbone->flag |= BONE_UNKEYED;
+ }
+
+ /* convert editbones back to bones, and then free the edit-data */
+ ED_armature_from_edit(bmain, arm);
+ ED_armature_edit_free(arm);
+
+ /* flush positions of posebones */
+ BKE_pose_where_is(depsgraph, scene, ob);
+
+ /* fix parenting of objects which are bone-parented */
+ applyarmature_fix_boneparents(C, scene, ob);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
+
+ return OPERATOR_FINISHED;
}
void POSE_OT_armature_apply(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Apply Pose as Rest Pose";
- ot->idname = "POSE_OT_armature_apply";
- ot->description = "Apply the current pose as the new rest pose";
+ /* identifiers */
+ ot->name = "Apply Pose as Rest Pose";
+ ot->idname = "POSE_OT_armature_apply";
+ ot->description = "Apply the current pose as the new rest pose";
- /* callbacks */
- ot->exec = apply_armature_pose2bones_exec;
- ot->poll = ED_operator_posemode;
+ /* callbacks */
+ ot->exec = apply_armature_pose2bones_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-
/* set the current pose as the restpose */
static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
- ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
-
- FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob)
- {
- /* loop over all selected pchans
- *
- * TODO, loop over children before parents if multiple bones
- * at once are to be predictable*/
- FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan)
- {
- const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
- bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
- float delta_mat[4][4];
-
- /* chan_mat already contains the delta transform from rest pose to pose-mode pose
- * as that is baked into there so that B-Bones will work. Once we've set this as the
- * new raw-transform components, don't recalc the poses yet, otherwise IK result will
- * change, thus changing the result we may be trying to record.
- */
- /* XXX For some reason, we can't use pchan->chan_mat here, gives odd rotation/offset (see T38251).
- * Using pchan->pose_mat and bringing it back in bone space seems to work as expected!
- */
- BKE_armature_mat_pose_to_bone(pchan_eval, pchan_eval->pose_mat, delta_mat);
-
- BKE_pchan_apply_mat4(pchan, delta_mat, true);
- }
- FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
-
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
-
- /* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
- }
- FOREACH_OBJECT_IN_MODE_END;
-
- return OPERATOR_FINISHED;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
+ /* loop over all selected pchans
+ *
+ * TODO, loop over children before parents if multiple bones
+ * at once are to be predictable*/
+ FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan) {
+ const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
+ bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
+ float delta_mat[4][4];
+
+ /* chan_mat already contains the delta transform from rest pose to pose-mode pose
+ * as that is baked into there so that B-Bones will work. Once we've set this as the
+ * new raw-transform components, don't recalc the poses yet, otherwise IK result will
+ * change, thus changing the result we may be trying to record.
+ */
+ /* XXX For some reason, we can't use pchan->chan_mat here, gives odd rotation/offset (see T38251).
+ * Using pchan->pose_mat and bringing it back in bone space seems to work as expected!
+ */
+ BKE_armature_mat_pose_to_bone(pchan_eval, pchan_eval->pose_mat, delta_mat);
+
+ BKE_pchan_apply_mat4(pchan, delta_mat, true);
+ }
+ FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+
+ return OPERATOR_FINISHED;
}
void POSE_OT_visual_transform_apply(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Apply Visual Transform to Pose";
- ot->idname = "POSE_OT_visual_transform_apply";
- ot->description = "Apply final constrained position of pose bones to their transform";
+ /* identifiers */
+ ot->name = "Apply Visual Transform to Pose";
+ ot->idname = "POSE_OT_visual_transform_apply";
+ ot->description = "Apply final constrained position of pose bones to their transform";
- /* callbacks */
- ot->exec = pose_visual_transform_apply_exec;
- ot->poll = ED_operator_posemode;
+ /* callbacks */
+ ot->exec = pose_visual_transform_apply_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
@@ -289,18 +286,18 @@ void POSE_OT_visual_transform_apply(wmOperatorType *ot)
*/
static void set_pose_keys(Object *ob)
{
- bArmature *arm = ob->data;
- bPoseChannel *chan;
-
- if (ob->pose) {
- for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
- Bone *bone = chan->bone;
- if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer))
- chan->flag |= POSE_KEY;
- else
- chan->flag &= ~POSE_KEY;
- }
- }
+ bArmature *arm = ob->data;
+ bPoseChannel *chan;
+
+ if (ob->pose) {
+ for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
+ Bone *bone = chan->bone;
+ if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer))
+ chan->flag |= POSE_KEY;
+ else
+ chan->flag &= ~POSE_KEY;
+ }
+ }
}
/**
@@ -312,304 +309,315 @@ static void set_pose_keys(Object *ob)
* \param flip: Flip on x-axis
* \return Whether the bone that we pasted to if we succeeded
*/
-static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bool selOnly, const bool flip)
+static bPoseChannel *pose_bone_do_paste(Object *ob,
+ bPoseChannel *chan,
+ const bool selOnly,
+ const bool flip)
{
- bPoseChannel *pchan;
- char name[MAXBONENAME];
- short paste_ok;
-
- /* get the name - if flipping, we must flip this first */
- if (flip)
- BLI_string_flip_side_name(name, chan->name, false, sizeof(name));
- else
- BLI_strncpy(name, chan->name, sizeof(name));
-
- /* only copy when:
- * 1) channel exists - poses are not meant to add random channels to anymore
- * 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
- */
- pchan = BKE_pose_channel_find_name(ob->pose, name);
-
- if (selOnly)
- paste_ok = ((pchan) && (pchan->bone->flag & BONE_SELECTED));
- else
- paste_ok = (pchan != NULL);
-
- /* continue? */
- if (paste_ok) {
- /* only loc rot size
- * - only copies transform info for the pose
- */
- copy_v3_v3(pchan->loc, chan->loc);
- copy_v3_v3(pchan->size, chan->size);
- pchan->flag = chan->flag;
-
- /* check if rotation modes are compatible (i.e. do they need any conversions) */
- if (pchan->rotmode == chan->rotmode) {
- /* copy the type of rotation in use */
- if (pchan->rotmode > 0) {
- copy_v3_v3(pchan->eul, chan->eul);
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- copy_v3_v3(pchan->rotAxis, chan->rotAxis);
- pchan->rotAngle = chan->rotAngle;
- }
- else {
- copy_qt_qt(pchan->quat, chan->quat);
- }
- }
- else if (pchan->rotmode > 0) {
- /* quat/axis-angle to euler */
- if (chan->rotmode == ROT_MODE_AXISANGLE)
- axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle);
- else
- quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat);
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- /* quat/euler to axis angle */
- if (chan->rotmode > 0)
- eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode);
- else
- quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat);
- }
- else {
- /* euler/axis-angle to quat */
- if (chan->rotmode > 0)
- eulO_to_quat(pchan->quat, chan->eul, chan->rotmode);
- else
- axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
- }
-
- /* B-Bone posing options should also be included... */
- pchan->curveInX = chan->curveInX;
- pchan->curveInY = chan->curveInY;
- pchan->curveOutX = chan->curveOutX;
- pchan->curveOutY = chan->curveOutY;
-
- pchan->roll1 = chan->roll1;
- pchan->roll2 = chan->roll2;
- pchan->ease1 = chan->ease1;
- pchan->ease2 = chan->ease2;
- pchan->scaleIn = chan->scaleIn;
- pchan->scaleOut = chan->scaleOut;
-
- /* paste flipped pose? */
- if (flip) {
- pchan->loc[0] *= -1;
-
- pchan->curveInX *= -1;
- pchan->curveOutX *= -1;
- pchan->roll1 *= -1; // XXX?
- pchan->roll2 *= -1; // XXX?
-
- /* has to be done as eulers... */
- if (pchan->rotmode > 0) {
- pchan->eul[1] *= -1;
- pchan->eul[2] *= -1;
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- float eul[3];
-
- axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
- eul[1] *= -1;
- eul[2] *= -1;
- eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
- }
- else {
- float eul[3];
-
- normalize_qt(pchan->quat);
- quat_to_eul(eul, pchan->quat);
- eul[1] *= -1;
- eul[2] *= -1;
- eul_to_quat(pchan->quat, eul);
- }
- }
-
- /* ID properties */
- if (chan->prop) {
- if (pchan->prop) {
- /* if we have existing properties on a bone, just copy over the values of
- * matching properties (i.e. ones which will have some impact) on to the
- * target instead of just blinding replacing all [
- */
- IDP_SyncGroupValues(pchan->prop, chan->prop);
- }
- else {
- /* no existing properties, so assume that we want copies too? */
- pchan->prop = IDP_CopyProperty(chan->prop);
- }
- }
- }
-
- /* return whether paste went ahead */
- return pchan;
+ bPoseChannel *pchan;
+ char name[MAXBONENAME];
+ short paste_ok;
+
+ /* get the name - if flipping, we must flip this first */
+ if (flip)
+ BLI_string_flip_side_name(name, chan->name, false, sizeof(name));
+ else
+ BLI_strncpy(name, chan->name, sizeof(name));
+
+ /* only copy when:
+ * 1) channel exists - poses are not meant to add random channels to anymore
+ * 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
+ */
+ pchan = BKE_pose_channel_find_name(ob->pose, name);
+
+ if (selOnly)
+ paste_ok = ((pchan) && (pchan->bone->flag & BONE_SELECTED));
+ else
+ paste_ok = (pchan != NULL);
+
+ /* continue? */
+ if (paste_ok) {
+ /* only loc rot size
+ * - only copies transform info for the pose
+ */
+ copy_v3_v3(pchan->loc, chan->loc);
+ copy_v3_v3(pchan->size, chan->size);
+ pchan->flag = chan->flag;
+
+ /* check if rotation modes are compatible (i.e. do they need any conversions) */
+ if (pchan->rotmode == chan->rotmode) {
+ /* copy the type of rotation in use */
+ if (pchan->rotmode > 0) {
+ copy_v3_v3(pchan->eul, chan->eul);
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ copy_v3_v3(pchan->rotAxis, chan->rotAxis);
+ pchan->rotAngle = chan->rotAngle;
+ }
+ else {
+ copy_qt_qt(pchan->quat, chan->quat);
+ }
+ }
+ else if (pchan->rotmode > 0) {
+ /* quat/axis-angle to euler */
+ if (chan->rotmode == ROT_MODE_AXISANGLE)
+ axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle);
+ else
+ quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat);
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ /* quat/euler to axis angle */
+ if (chan->rotmode > 0)
+ eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode);
+ else
+ quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat);
+ }
+ else {
+ /* euler/axis-angle to quat */
+ if (chan->rotmode > 0)
+ eulO_to_quat(pchan->quat, chan->eul, chan->rotmode);
+ else
+ axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
+ }
+
+ /* B-Bone posing options should also be included... */
+ pchan->curveInX = chan->curveInX;
+ pchan->curveInY = chan->curveInY;
+ pchan->curveOutX = chan->curveOutX;
+ pchan->curveOutY = chan->curveOutY;
+
+ pchan->roll1 = chan->roll1;
+ pchan->roll2 = chan->roll2;
+ pchan->ease1 = chan->ease1;
+ pchan->ease2 = chan->ease2;
+ pchan->scaleIn = chan->scaleIn;
+ pchan->scaleOut = chan->scaleOut;
+
+ /* paste flipped pose? */
+ if (flip) {
+ pchan->loc[0] *= -1;
+
+ pchan->curveInX *= -1;
+ pchan->curveOutX *= -1;
+ pchan->roll1 *= -1; // XXX?
+ pchan->roll2 *= -1; // XXX?
+
+ /* has to be done as eulers... */
+ if (pchan->rotmode > 0) {
+ pchan->eul[1] *= -1;
+ pchan->eul[2] *= -1;
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ float eul[3];
+
+ axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
+ eul[1] *= -1;
+ eul[2] *= -1;
+ eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
+ }
+ else {
+ float eul[3];
+
+ normalize_qt(pchan->quat);
+ quat_to_eul(eul, pchan->quat);
+ eul[1] *= -1;
+ eul[2] *= -1;
+ eul_to_quat(pchan->quat, eul);
+ }
+ }
+
+ /* ID properties */
+ if (chan->prop) {
+ if (pchan->prop) {
+ /* if we have existing properties on a bone, just copy over the values of
+ * matching properties (i.e. ones which will have some impact) on to the
+ * target instead of just blinding replacing all [
+ */
+ IDP_SyncGroupValues(pchan->prop, chan->prop);
+ }
+ else {
+ /* no existing properties, so assume that we want copies too? */
+ pchan->prop = IDP_CopyProperty(chan->prop);
+ }
+ }
+ }
+
+ /* return whether paste went ahead */
+ return pchan;
}
/* ---- */
static int pose_copy_exec(bContext *C, wmOperator *op)
{
- Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
- char str[FILE_MAX];
- /* Sanity checking. */
- if (ELEM(NULL, ob, ob->pose)) {
- BKE_report(op->reports, RPT_ERROR, "No pose to copy");
- return OPERATOR_CANCELLED;
- }
- /* Sets chan->flag to POSE_KEY if bone selected. */
- set_pose_keys(ob);
- /* Construct a local bmain and only put object and it's data into it,
- * o this way we don't expand any other objects into the copy buffer
- * file.
- *
- * TODO(sergey): Find an easier way to tell copy buffer to only store
- * data we are actually interested in. Maybe pass it a flag to skip
- * any datablock expansion?
- */
- Main *temp_bmain = BKE_main_new();
- Object ob_copy = *ob;
- bArmature arm_copy = *((bArmature *)ob->data);
- ob_copy.data = &arm_copy;
- BLI_addtail(&temp_bmain->objects, &ob_copy);
- BLI_addtail(&temp_bmain->armatures, &arm_copy);
- /* begin copy buffer on a temp bmain. */
- BKE_copybuffer_begin(temp_bmain);
- /* Store the whole object to the copy buffer because pose can't be
- * existing on it's own.
- */
- BKE_copybuffer_tag_ID(&ob_copy.id);
- BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
- BKE_copybuffer_save(temp_bmain, str, op->reports);
- /* We clear the lists so no datablocks gets freed,
- * This is required because objects in temp bmain shares same pointers
- * as the real ones.
- */
- BLI_listbase_clear(&temp_bmain->objects);
- BLI_listbase_clear(&temp_bmain->armatures);
- BKE_main_free(temp_bmain);
- /* We are all done! */
- BKE_report(op->reports, RPT_INFO, "Copied pose to buffer");
- return OPERATOR_FINISHED;
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ char str[FILE_MAX];
+ /* Sanity checking. */
+ if (ELEM(NULL, ob, ob->pose)) {
+ BKE_report(op->reports, RPT_ERROR, "No pose to copy");
+ return OPERATOR_CANCELLED;
+ }
+ /* Sets chan->flag to POSE_KEY if bone selected. */
+ set_pose_keys(ob);
+ /* Construct a local bmain and only put object and it's data into it,
+ * o this way we don't expand any other objects into the copy buffer
+ * file.
+ *
+ * TODO(sergey): Find an easier way to tell copy buffer to only store
+ * data we are actually interested in. Maybe pass it a flag to skip
+ * any datablock expansion?
+ */
+ Main *temp_bmain = BKE_main_new();
+ Object ob_copy = *ob;
+ bArmature arm_copy = *((bArmature *)ob->data);
+ ob_copy.data = &arm_copy;
+ BLI_addtail(&temp_bmain->objects, &ob_copy);
+ BLI_addtail(&temp_bmain->armatures, &arm_copy);
+ /* begin copy buffer on a temp bmain. */
+ BKE_copybuffer_begin(temp_bmain);
+ /* Store the whole object to the copy buffer because pose can't be
+ * existing on it's own.
+ */
+ BKE_copybuffer_tag_ID(&ob_copy.id);
+ BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
+ BKE_copybuffer_save(temp_bmain, str, op->reports);
+ /* We clear the lists so no datablocks gets freed,
+ * This is required because objects in temp bmain shares same pointers
+ * as the real ones.
+ */
+ BLI_listbase_clear(&temp_bmain->objects);
+ BLI_listbase_clear(&temp_bmain->armatures);
+ BKE_main_free(temp_bmain);
+ /* We are all done! */
+ BKE_report(op->reports, RPT_INFO, "Copied pose to buffer");
+ return OPERATOR_FINISHED;
}
void POSE_OT_copy(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Copy Pose";
- ot->idname = "POSE_OT_copy";
- ot->description = "Copies the current pose of the selected bones to copy/paste buffer";
+ /* identifiers */
+ ot->name = "Copy Pose";
+ ot->idname = "POSE_OT_copy";
+ ot->description = "Copies the current pose of the selected bones to copy/paste buffer";
- /* api callbacks */
- ot->exec = pose_copy_exec;
- ot->poll = ED_operator_posemode;
+ /* api callbacks */
+ ot->exec = pose_copy_exec;
+ ot->poll = ED_operator_posemode;
- /* flag */
- ot->flag = OPTYPE_REGISTER;
+ /* flag */
+ ot->flag = OPTYPE_REGISTER;
}
/* ---- */
static int pose_paste_exec(bContext *C, wmOperator *op)
{
- Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
- Scene *scene = CTX_data_scene(C);
- bPoseChannel *chan;
- const bool flip = RNA_boolean_get(op->ptr, "flipped");
- bool selOnly = RNA_boolean_get(op->ptr, "selected_mask");
-
- /* Get KeyingSet to use. */
- KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
-
- /* Sanity checks. */
- if (ELEM(NULL, ob, ob->pose)) {
- return OPERATOR_CANCELLED;
- }
-
- /* Read copy buffer .blend file. */
- char str[FILE_MAX];
- Main *tmp_bmain = BKE_main_new();
- BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
- if (!BKE_copybuffer_read(tmp_bmain, str, op->reports, FILTER_ID_OB)) {
- BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
- BKE_main_free(tmp_bmain);
- return OPERATOR_CANCELLED;
- }
- /* Make sure data from this file is usable for pose paste. */
- if (BLI_listbase_count_at_most(&tmp_bmain->objects, 2) != 1) {
- BKE_report(op->reports, RPT_ERROR, "Copy buffer is not from pose mode");
- BKE_main_free(tmp_bmain);
- return OPERATOR_CANCELLED;
- }
-
- Object *object_from = tmp_bmain->objects.first;
- bPose *pose_from = object_from->pose;
- if (pose_from == NULL) {
- BKE_report(op->reports, RPT_ERROR, "Copy buffer has no pose");
- BKE_main_free(tmp_bmain);
- return OPERATOR_CANCELLED;
- }
-
- /* If selOnly option is enabled, if user hasn't selected any bones,
- * just go back to default behavior to be more in line with other
- * pose tools.
- */
- if (selOnly) {
- if (CTX_DATA_COUNT(C, selected_pose_bones) == 0) {
- selOnly = false;
- }
- }
-
- /* Safely merge all of the channels in the buffer pose into any
- * existing pose.
- */
- for (chan = pose_from->chanbase.first; chan; chan = chan->next) {
- if (chan->flag & POSE_KEY) {
- /* Try to perform paste on this bone. */
- bPoseChannel *pchan = pose_bone_do_paste(ob, chan, selOnly, flip);
- if (pchan != NULL) {
- /* Keyframing tagging for successful paste, */
- ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
- }
- }
- }
- BKE_main_free(tmp_bmain);
-
- /* Update event for pose and deformation children. */
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
-
- /* Recalculate paths if any of the bones have paths... */
- if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
- ED_pose_recalculate_paths(C, scene, ob, false);
- }
-
- /* Notifiers for updates, */
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
-
- return OPERATOR_FINISHED;
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ Scene *scene = CTX_data_scene(C);
+ bPoseChannel *chan;
+ const bool flip = RNA_boolean_get(op->ptr, "flipped");
+ bool selOnly = RNA_boolean_get(op->ptr, "selected_mask");
+
+ /* Get KeyingSet to use. */
+ KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
+
+ /* Sanity checks. */
+ if (ELEM(NULL, ob, ob->pose)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Read copy buffer .blend file. */
+ char str[FILE_MAX];
+ Main *tmp_bmain = BKE_main_new();
+ BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
+ if (!BKE_copybuffer_read(tmp_bmain, str, op->reports, FILTER_ID_OB)) {
+ BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
+ BKE_main_free(tmp_bmain);
+ return OPERATOR_CANCELLED;
+ }
+ /* Make sure data from this file is usable for pose paste. */
+ if (BLI_listbase_count_at_most(&tmp_bmain->objects, 2) != 1) {
+ BKE_report(op->reports, RPT_ERROR, "Copy buffer is not from pose mode");
+ BKE_main_free(tmp_bmain);
+ return OPERATOR_CANCELLED;
+ }
+
+ Object *object_from = tmp_bmain->objects.first;
+ bPose *pose_from = object_from->pose;
+ if (pose_from == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Copy buffer has no pose");
+ BKE_main_free(tmp_bmain);
+ return OPERATOR_CANCELLED;
+ }
+
+ /* If selOnly option is enabled, if user hasn't selected any bones,
+ * just go back to default behavior to be more in line with other
+ * pose tools.
+ */
+ if (selOnly) {
+ if (CTX_DATA_COUNT(C, selected_pose_bones) == 0) {
+ selOnly = false;
+ }
+ }
+
+ /* Safely merge all of the channels in the buffer pose into any
+ * existing pose.
+ */
+ for (chan = pose_from->chanbase.first; chan; chan = chan->next) {
+ if (chan->flag & POSE_KEY) {
+ /* Try to perform paste on this bone. */
+ bPoseChannel *pchan = pose_bone_do_paste(ob, chan, selOnly, flip);
+ if (pchan != NULL) {
+ /* Keyframing tagging for successful paste, */
+ ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
+ }
+ }
+ }
+ BKE_main_free(tmp_bmain);
+
+ /* Update event for pose and deformation children. */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+
+ /* Recalculate paths if any of the bones have paths... */
+ if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
+ ED_pose_recalculate_paths(C, scene, ob, false);
+ }
+
+ /* Notifiers for updates, */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+
+ return OPERATOR_FINISHED;
}
void POSE_OT_paste(wmOperatorType *ot)
{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "Paste Pose";
- ot->idname = "POSE_OT_paste";
- ot->description = "Paste the stored pose on to the current pose";
-
- /* api callbacks */
- ot->exec = pose_paste_exec;
- ot->poll = ED_operator_posemode;
-
- /* flag */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- prop = RNA_def_boolean(ot->srna, "flipped", false, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-
- RNA_def_boolean(ot->srna, "selected_mask", false, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose");
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Paste Pose";
+ ot->idname = "POSE_OT_paste";
+ ot->description = "Paste the stored pose on to the current pose";
+
+ /* api callbacks */
+ ot->exec = pose_paste_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flag */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ prop = RNA_def_boolean(ot->srna,
+ "flipped",
+ false,
+ "Flipped on X-Axis",
+ "Paste the stored pose flipped on to current pose");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ RNA_def_boolean(ot->srna,
+ "selected_mask",
+ false,
+ "On Selected Only",
+ "Only paste the stored pose on to selected bones in the current pose");
}
/* ********************************************** */
@@ -618,313 +626,317 @@ void POSE_OT_paste(wmOperatorType *ot)
/* clear scale of pose-channel */
static void pchan_clear_scale(bPoseChannel *pchan)
{
- if ((pchan->protectflag & OB_LOCK_SCALEX) == 0)
- pchan->size[0] = 1.0f;
- if ((pchan->protectflag & OB_LOCK_SCALEY) == 0)
- pchan->size[1] = 1.0f;
- if ((pchan->protectflag & OB_LOCK_SCALEZ) == 0)
- pchan->size[2] = 1.0f;
-
- pchan->ease1 = 0.0f;
- pchan->ease2 = 0.0f;
- pchan->scaleIn = 1.0f;
- pchan->scaleOut = 1.0f;
+ if ((pchan->protectflag & OB_LOCK_SCALEX) == 0)
+ pchan->size[0] = 1.0f;
+ if ((pchan->protectflag & OB_LOCK_SCALEY) == 0)
+ pchan->size[1] = 1.0f;
+ if ((pchan->protectflag & OB_LOCK_SCALEZ) == 0)
+ pchan->size[2] = 1.0f;
+
+ pchan->ease1 = 0.0f;
+ pchan->ease2 = 0.0f;
+ pchan->scaleIn = 1.0f;
+ pchan->scaleOut = 1.0f;
}
/* clear location of pose-channel */
static void pchan_clear_loc(bPoseChannel *pchan)
{
- if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
- pchan->loc[0] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
- pchan->loc[1] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
- pchan->loc[2] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
+ pchan->loc[0] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
+ pchan->loc[1] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
+ pchan->loc[2] = 0.0f;
}
/* clear rotation of pose-channel */
static void pchan_clear_rot(bPoseChannel *pchan)
{
- if (pchan->protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) {
- /* check if convert to eulers for locking... */
- if (pchan->protectflag & OB_LOCK_ROT4D) {
- /* perform clamping on a component by component basis */
- if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
- pchan->rotAngle = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
- pchan->rotAxis[0] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
- pchan->rotAxis[1] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
- pchan->rotAxis[2] = 0.0f;
-
- /* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
- if (IS_EQF(pchan->rotAxis[0], pchan->rotAxis[1]) && IS_EQF(pchan->rotAxis[1], pchan->rotAxis[2]))
- pchan->rotAxis[1] = 1.0f;
- }
- else if (pchan->rotmode == ROT_MODE_QUAT) {
- if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
- pchan->quat[0] = 1.0f;
- if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
- pchan->quat[1] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
- pchan->quat[2] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
- pchan->quat[3] = 0.0f;
- }
- else {
- /* the flag may have been set for the other modes, so just ignore the extra flag... */
- if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
- pchan->eul[0] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
- pchan->eul[1] = 0.0f;
- if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
- pchan->eul[2] = 0.0f;
- }
- }
- else {
- /* perform clamping using euler form (3-components) */
- float eul[3], oldeul[3], quat1[4] = {0};
- float qlen = 0.0f;
-
- if (pchan->rotmode == ROT_MODE_QUAT) {
- qlen = normalize_qt_qt(quat1, pchan->quat);
- quat_to_eul(oldeul, quat1);
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
- }
- else {
- copy_v3_v3(oldeul, pchan->eul);
- }
-
- eul[0] = eul[1] = eul[2] = 0.0f;
-
- if (pchan->protectflag & OB_LOCK_ROTX)
- eul[0] = oldeul[0];
- if (pchan->protectflag & OB_LOCK_ROTY)
- eul[1] = oldeul[1];
- if (pchan->protectflag & OB_LOCK_ROTZ)
- eul[2] = oldeul[2];
-
- if (pchan->rotmode == ROT_MODE_QUAT) {
- eul_to_quat(pchan->quat, eul);
-
- /* restore original quat size */
- mul_qt_fl(pchan->quat, qlen);
-
- /* quaternions flip w sign to accumulate rotations correctly */
- if ((quat1[0] < 0.0f && pchan->quat[0] > 0.0f) || (quat1[0] > 0.0f && pchan->quat[0] < 0.0f)) {
- mul_qt_fl(pchan->quat, -1.0f);
- }
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
- }
- else {
- copy_v3_v3(pchan->eul, eul);
- }
- }
- } /* Duplicated in source/blender/editors/object/object_transform.c */
- else {
- if (pchan->rotmode == ROT_MODE_QUAT) {
- unit_qt(pchan->quat);
- }
- else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- /* by default, make rotation of 0 radians around y-axis (roll) */
- unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
- }
- else {
- zero_v3(pchan->eul);
- }
- }
-
- /* Clear also Bendy Bone stuff - Roll is obvious,
- * but Curve X/Y stuff is also kindof rotational in nature... */
- pchan->roll1 = 0.0f;
- pchan->roll2 = 0.0f;
-
- pchan->curveInX = 0.0f;
- pchan->curveInY = 0.0f;
- pchan->curveOutX = 0.0f;
- pchan->curveOutY = 0.0f;
+ if (pchan->protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) {
+ /* check if convert to eulers for locking... */
+ if (pchan->protectflag & OB_LOCK_ROT4D) {
+ /* perform clamping on a component by component basis */
+ if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
+ pchan->rotAngle = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
+ pchan->rotAxis[0] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
+ pchan->rotAxis[1] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
+ pchan->rotAxis[2] = 0.0f;
+
+ /* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
+ if (IS_EQF(pchan->rotAxis[0], pchan->rotAxis[1]) &&
+ IS_EQF(pchan->rotAxis[1], pchan->rotAxis[2]))
+ pchan->rotAxis[1] = 1.0f;
+ }
+ else if (pchan->rotmode == ROT_MODE_QUAT) {
+ if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
+ pchan->quat[0] = 1.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
+ pchan->quat[1] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
+ pchan->quat[2] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
+ pchan->quat[3] = 0.0f;
+ }
+ else {
+ /* the flag may have been set for the other modes, so just ignore the extra flag... */
+ if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
+ pchan->eul[0] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
+ pchan->eul[1] = 0.0f;
+ if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
+ pchan->eul[2] = 0.0f;
+ }
+ }
+ else {
+ /* perform clamping using euler form (3-components) */
+ float eul[3], oldeul[3], quat1[4] = {0};
+ float qlen = 0.0f;
+
+ if (pchan->rotmode == ROT_MODE_QUAT) {
+ qlen = normalize_qt_qt(quat1, pchan->quat);
+ quat_to_eul(oldeul, quat1);
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
+ }
+ else {
+ copy_v3_v3(oldeul, pchan->eul);
+ }
+
+ eul[0] = eul[1] = eul[2] = 0.0f;
+
+ if (pchan->protectflag & OB_LOCK_ROTX)
+ eul[0] = oldeul[0];
+ if (pchan->protectflag & OB_LOCK_ROTY)
+ eul[1] = oldeul[1];
+ if (pchan->protectflag & OB_LOCK_ROTZ)
+ eul[2] = oldeul[2];
+
+ if (pchan->rotmode == ROT_MODE_QUAT) {
+ eul_to_quat(pchan->quat, eul);
+
+ /* restore original quat size */
+ mul_qt_fl(pchan->quat, qlen);
+
+ /* quaternions flip w sign to accumulate rotations correctly */
+ if ((quat1[0] < 0.0f && pchan->quat[0] > 0.0f) ||
+ (quat1[0] > 0.0f && pchan->quat[0] < 0.0f)) {
+ mul_qt_fl(pchan->quat, -1.0f);
+ }
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
+ }
+ else {
+ copy_v3_v3(pchan->eul, eul);
+ }
+ }
+ } /* Duplicated in source/blender/editors/object/object_transform.c */
+ else {
+ if (pchan->rotmode == ROT_MODE_QUAT) {
+ unit_qt(pchan->quat);
+ }
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+ /* by default, make rotation of 0 radians around y-axis (roll) */
+ unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
+ }
+ else {
+ zero_v3(pchan->eul);
+ }
+ }
+
+ /* Clear also Bendy Bone stuff - Roll is obvious,
+ * but Curve X/Y stuff is also kindof rotational in nature... */
+ pchan->roll1 = 0.0f;
+ pchan->roll2 = 0.0f;
+
+ pchan->curveInX = 0.0f;
+ pchan->curveInY = 0.0f;
+ pchan->curveOutX = 0.0f;
+ pchan->curveOutY = 0.0f;
}
/* clear loc/rot/scale of pose-channel */
static void pchan_clear_transforms(bPoseChannel *pchan)
{
- pchan_clear_loc(pchan);
- pchan_clear_rot(pchan);
- pchan_clear_scale(pchan);
+ pchan_clear_loc(pchan);
+ pchan_clear_rot(pchan);
+ pchan_clear_scale(pchan);
}
/* --------------- */
/* generic exec for clear-pose operators */
-static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
- void (*clear_func)(bPoseChannel *), const char default_ksName[])
+static int pose_clear_transform_generic_exec(bContext *C,
+ wmOperator *op,
+ void (*clear_func)(bPoseChannel *),
+ const char default_ksName[])
{
- Scene *scene = CTX_data_scene(C);
- bool changed_multi = false;
-
- /* sanity checks */
- if (ELEM(NULL, clear_func, default_ksName)) {
- BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform function or keying set name");
- return OPERATOR_CANCELLED;
- }
-
- /* only clear relevant transforms for selected bones */
- ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter)
- {
- Object *ob_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), ob_iter); // XXX: UGLY HACK (for autokey + clear transforms)
- ListBase dsources = {NULL, NULL};
- bool changed = false;
-
- FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan)
- {
- /* run provided clearing function */
- clear_func(pchan);
- changed = true;
-
- /* do auto-keyframing as appropriate */
- if (autokeyframe_cfra_can_key(scene, &ob_iter->id)) {
- /* clear any unkeyed tags */
- if (pchan->bone) {
- pchan->bone->flag &= ~BONE_UNKEYED;
- }
- /* tag for autokeying later */
- ANIM_relative_keyingset_add_source(&dsources, &ob_iter->id, &RNA_PoseBone, pchan);
-
-#if 1 /* XXX: Ugly Hack - Run clearing function on evaluated copy of pchan */
- bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
- clear_func(pchan_eval);
+ Scene *scene = CTX_data_scene(C);
+ bool changed_multi = false;
+
+ /* sanity checks */
+ if (ELEM(NULL, clear_func, default_ksName)) {
+ BKE_report(op->reports,
+ RPT_ERROR,
+ "Programming error: missing clear transform function or keying set name");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* only clear relevant transforms for selected bones */
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
+ Object *ob_eval = DEG_get_evaluated_object(
+ CTX_data_depsgraph(C), ob_iter); // XXX: UGLY HACK (for autokey + clear transforms)
+ ListBase dsources = {NULL, NULL};
+ bool changed = false;
+
+ FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
+ /* run provided clearing function */
+ clear_func(pchan);
+ changed = true;
+
+ /* do auto-keyframing as appropriate */
+ if (autokeyframe_cfra_can_key(scene, &ob_iter->id)) {
+ /* clear any unkeyed tags */
+ if (pchan->bone) {
+ pchan->bone->flag &= ~BONE_UNKEYED;
+ }
+ /* tag for autokeying later */
+ ANIM_relative_keyingset_add_source(&dsources, &ob_iter->id, &RNA_PoseBone, pchan);
+
+#if 1 /* XXX: Ugly Hack - Run clearing function on evaluated copy of pchan */
+ bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
+ clear_func(pchan_eval);
#endif
- }
- else {
- /* add unkeyed tags */
- if (pchan->bone) {
- pchan->bone->flag |= BONE_UNKEYED;
- }
- }
- }
- FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
-
- if (changed) {
- changed_multi = true;
-
- /* perform autokeying on the bones if needed */
- if (!BLI_listbase_is_empty(&dsources)) {
- /* get KeyingSet to use */
- KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
-
- /* insert keyframes */
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
-
- /* now recalculate paths */
- if ((ob_iter->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
- ED_pose_recalculate_paths(C, scene, ob_iter, false);
- }
-
- BLI_freelistN(&dsources);
- }
-
- DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
-
- /* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
- }
- }
- FOREACH_OBJECT_IN_MODE_END;
-
- return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+ }
+ else {
+ /* add unkeyed tags */
+ if (pchan->bone) {
+ pchan->bone->flag |= BONE_UNKEYED;
+ }
+ }
+ }
+ FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
+
+ if (changed) {
+ changed_multi = true;
+
+ /* perform autokeying on the bones if needed */
+ if (!BLI_listbase_is_empty(&dsources)) {
+ /* get KeyingSet to use */
+ KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
+
+ /* insert keyframes */
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+
+ /* now recalculate paths */
+ if ((ob_iter->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
+ ED_pose_recalculate_paths(C, scene, ob_iter, false);
+ }
+
+ BLI_freelistN(&dsources);
+ }
+
+ DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
+ }
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+
+ return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
/* --------------- */
static int pose_clear_scale_exec(bContext *C, wmOperator *op)
{
- return pose_clear_transform_generic_exec(C, op, pchan_clear_scale, ANIM_KS_SCALING_ID);
+ return pose_clear_transform_generic_exec(C, op, pchan_clear_scale, ANIM_KS_SCALING_ID);
}
void POSE_OT_scale_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear Pose Scale";
- ot->idname = "POSE_OT_scale_clear";
- ot->description = "Reset scaling of selected bones to their default values";
+ /* identifiers */
+ ot->name = "Clear Pose Scale";
+ ot->idname = "POSE_OT_scale_clear";
+ ot->description = "Reset scaling of selected bones to their default values";
- /* api callbacks */
- ot->exec = pose_clear_scale_exec;
- ot->poll = ED_operator_posemode;
+ /* api callbacks */
+ ot->exec = pose_clear_scale_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-
static int pose_clear_rot_exec(bContext *C, wmOperator *op)
{
- return pose_clear_transform_generic_exec(C, op, pchan_clear_rot, ANIM_KS_ROTATION_ID);
+ return pose_clear_transform_generic_exec(C, op, pchan_clear_rot, ANIM_KS_ROTATION_ID);
}
void POSE_OT_rot_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear Pose Rotation";
- ot->idname = "POSE_OT_rot_clear";
- ot->description = "Reset rotations of selected bones to their default values";
+ /* identifiers */
+ ot->name = "Clear Pose Rotation";
+ ot->idname = "POSE_OT_rot_clear";
+ ot->description = "Reset rotations of selected bones to their default values";
- /* api callbacks */
- ot->exec = pose_clear_rot_exec;
- ot->poll = ED_operator_posemode;
+ /* api callbacks */
+ ot->exec = pose_clear_rot_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-
static int pose_clear_loc_exec(bContext *C, wmOperator *op)
{
- return pose_clear_transform_generic_exec(C, op, pchan_clear_loc, ANIM_KS_LOCATION_ID);
+ return pose_clear_transform_generic_exec(C, op, pchan_clear_loc, ANIM_KS_LOCATION_ID);
}
void POSE_OT_loc_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear Pose Location";
- ot->idname = "POSE_OT_loc_clear";
- ot->description = "Reset locations of selected bones to their default values";
+ /* identifiers */
+ ot->name = "Clear Pose Location";
+ ot->idname = "POSE_OT_loc_clear";
+ ot->description = "Reset locations of selected bones to their default values";
- /* api callbacks */
- ot->exec = pose_clear_loc_exec;
- ot->poll = ED_operator_posemode;
+ /* api callbacks */
+ ot->exec = pose_clear_loc_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-
static int pose_clear_transforms_exec(bContext *C, wmOperator *op)
{
- return pose_clear_transform_generic_exec(C, op, pchan_clear_transforms, ANIM_KS_LOC_ROT_SCALE_ID);
+ return pose_clear_transform_generic_exec(
+ C, op, pchan_clear_transforms, ANIM_KS_LOC_ROT_SCALE_ID);
}
void POSE_OT_transforms_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear Pose Transforms";
- ot->idname = "POSE_OT_transforms_clear";
- ot->description = "Reset location, rotation, and scaling of selected bones to their default values";
-
- /* api callbacks */
- ot->exec = pose_clear_transforms_exec;
- ot->poll = ED_operator_posemode;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* identifiers */
+ ot->name = "Clear Pose Transforms";
+ ot->idname = "POSE_OT_transforms_clear";
+ ot->description =
+ "Reset location, rotation, and scaling of selected bones to their default values";
+
+ /* api callbacks */
+ ot->exec = pose_clear_transforms_exec;
+ ot->poll = ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
@@ -932,80 +944,79 @@ void POSE_OT_transforms_clear(wmOperatorType *ot)
static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
{
- ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- float cframe = (float)CFRA;
- const bool only_select = RNA_boolean_get(op->ptr, "only_selected");
-
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob)
- {
- if ((ob->adt) && (ob->adt->action)) {
- /* XXX: this is just like this to avoid contaminating anything else;
- * just pose values should change, so this should be fine
- */
- bPose *dummyPose = NULL;
- Object workob = {{NULL}};
- bPoseChannel *pchan;
-
- /* execute animation step for current frame using a dummy copy of the pose */
- BKE_pose_copy_data(&dummyPose, ob->pose, 0);
-
- BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name));
- workob.type = OB_ARMATURE;
- workob.data = ob->data;
- workob.adt = ob->adt;
- workob.pose = dummyPose;
-
- BKE_animsys_evaluate_animdata(NULL, scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
-
- /* copy back values, but on selected bones only */
- for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
- pose_bone_do_paste(ob, pchan, only_select, 0);
- }
-
- /* free temp data - free manually as was copied without constraints */
- for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->prop) {
- IDP_FreeProperty(pchan->prop);
- MEM_freeN(pchan->prop);
- }
- }
-
- /* was copied without constraints */
- BLI_freelistN(&dummyPose->chanbase);
- MEM_freeN(dummyPose);
- }
- else {
- /* no animation, so just reset whole pose to rest pose
- * (cannot just restore for selected though)
- */
- BKE_pose_rest(ob->pose);
- }
-
- /* notifiers and updates */
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
- WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
- }
- FOREACH_OBJECT_IN_MODE_END;
-
- return OPERATOR_FINISHED;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ float cframe = (float)CFRA;
+ const bool only_select = RNA_boolean_get(op->ptr, "only_selected");
+
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
+ if ((ob->adt) && (ob->adt->action)) {
+ /* XXX: this is just like this to avoid contaminating anything else;
+ * just pose values should change, so this should be fine
+ */
+ bPose *dummyPose = NULL;
+ Object workob = {{NULL}};
+ bPoseChannel *pchan;
+
+ /* execute animation step for current frame using a dummy copy of the pose */
+ BKE_pose_copy_data(&dummyPose, ob->pose, 0);
+
+ BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name));
+ workob.type = OB_ARMATURE;
+ workob.data = ob->data;
+ workob.adt = ob->adt;
+ workob.pose = dummyPose;
+
+ BKE_animsys_evaluate_animdata(NULL, scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
+
+ /* copy back values, but on selected bones only */
+ for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
+ pose_bone_do_paste(ob, pchan, only_select, 0);
+ }
+
+ /* free temp data - free manually as was copied without constraints */
+ for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->prop) {
+ IDP_FreeProperty(pchan->prop);
+ MEM_freeN(pchan->prop);
+ }
+ }
+
+ /* was copied without constraints */
+ BLI_freelistN(&dummyPose->chanbase);
+ MEM_freeN(dummyPose);
+ }
+ else {
+ /* no animation, so just reset whole pose to rest pose
+ * (cannot just restore for selected though)
+ */
+ BKE_pose_rest(ob->pose);
+ }
+
+ /* notifiers and updates */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+
+ return OPERATOR_FINISHED;
}
void POSE_OT_user_transforms_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear User Transforms";
- ot->idname = "POSE_OT_user_transforms_clear";
- ot->description = "Reset pose on selected bones to keyframed state";
+ /* identifiers */
+ ot->name = "Clear User Transforms";
+ ot->idname = "POSE_OT_user_transforms_clear";
+ ot->description = "Reset pose on selected bones to keyframed state";
- /* callbacks */
- ot->exec = pose_clear_user_transforms_exec;
- ot->poll = ED_operator_posemode;
+ /* callbacks */
+ ot->exec = pose_clear_user_transforms_exec;
+ ot->poll = ED_operator_posemode;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
- /* properties */
- RNA_def_boolean(ot->srna, "only_selected", true, "Only Selected", "Only visible/selected bones");
+ /* properties */
+ RNA_def_boolean(ot->srna, "only_selected", true, "Only Selected", "Only visible/selected bones");
}