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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 13:52:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 19:07:55 +0300
commitcd702db3382adae6aa30f3d163e77dd8328e71e3 (patch)
tree70e896386428308f2fe1cfee03c2157968b4cd6a /source/blender/editors/armature/pose_transform.c
parent48ea2131aad736f560d21172a91681dbccd18130 (diff)
Animation: Pass dependency graph to animation system
This way we allow animation system to make decisions based on which context dependency graph is coming from, and whether it belongs to an active edit window or not.
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 1657fe4eaea..e212d426c9a 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -956,8 +956,8 @@ static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
workob.data = ob->data;
workob.adt = ob->adt;
workob.pose = dummyPose;
-
- BKE_animsys_evaluate_animdata(scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
+
+ BKE_animsys_evaluate_animdata(NULL, scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
/* copy back values, but on selected bones only */
for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {