diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-20 13:48:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-25 15:40:05 +0300 |
commit | 4db2a08281f8495421938e0b2f6a802420afba36 (patch) | |
tree | bf5eed46c77864e47f50566a8ffa9162cc07670d /source/blender/editors/armature/pose_transform.c | |
parent | c77a0d7dc62ee1b07ba50cdb3870ad5dbed3450a (diff) |
Motion paths: Refactor, make update range more explicit
Allows to have a higher versatility in the API.
Should be no functional changes.
Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r-- | source/blender/editors/armature/pose_transform.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index 52a3f7711c4..c03fc0415ef 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -831,7 +831,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op) /* Recalculate paths if any of the bones have paths... */ if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) { - ED_pose_recalculate_paths(C, scene, ob, false); + ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL); } /* Notifiers for updates, */ @@ -1112,7 +1112,7 @@ static int pose_clear_transform_generic_exec(bContext *C, /* now recalculate paths */ if ((ob_iter->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) { - ED_pose_recalculate_paths(C, scene, ob_iter, false); + ED_pose_recalculate_paths(C, scene, ob_iter, POSE_PATH_CALC_RANGE_FULL); } BLI_freelistN(&dsources); |