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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/armature/pose_utils.c
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/armature/pose_utils.c')
-rw-r--r--source/blender/editors/armature/pose_utils.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/armature/pose_utils.c b/source/blender/editors/armature/pose_utils.c
index acb9363cf10..0dc89aa4716 100644
--- a/source/blender/editors/armature/pose_utils.c
+++ b/source/blender/editors/armature/pose_utils.c
@@ -183,10 +183,8 @@ void poseAnim_mapping_free(ListBase *pfLinks)
/* helper for apply() / reset() - refresh the data */
void poseAnim_mapping_refresh(bContext *C, Scene *scene, Object *ob)
{
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
bArmature *arm = (bArmature *)ob->data;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
/* old optimize trick... this enforces to bypass the depgraph
* - note: code copied from transform_generics.c -> recalcData()
@@ -195,7 +193,7 @@ void poseAnim_mapping_refresh(bContext *C, Scene *scene, Object *ob)
if ((arm->flag & ARM_DELAYDEFORM) == 0)
DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
- BKE_pose_where_is(&eval_ctx, scene, ob);
+ BKE_pose_where_is(depsgraph, scene, ob);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);