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authorAlexander Gavrilov <angavrilov@gmail.com>2018-12-01 19:43:10 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-12-01 19:44:24 +0300
commit18f06186778ea67583a362a611b1efa8c9da5fbd (patch)
tree70f2fd8b2d9f9f0d9c47899d2ea210d1b9d8a71a /source/blender/editors/armature/pose_utils.c
parent9ed522db735b1d798a5d68c6bf547e8123d33a4b (diff)
Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active object is in the correct mode, which is wrong in this case. It also only considered objects of the same type as active, which had to be replaced with an explicit type parameter.
Diffstat (limited to 'source/blender/editors/armature/pose_utils.c')
-rw-r--r--source/blender/editors/armature/pose_utils.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_utils.c b/source/blender/editors/armature/pose_utils.c
index dc4b969371d..8085aad77ee 100644
--- a/source/blender/editors/armature/pose_utils.c
+++ b/source/blender/editors/armature/pose_utils.c
@@ -290,7 +290,7 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks,
View3D *v3d = CTX_wm_view3d(C);
bool skip = true;
- FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_MODE_POSE, ob) {
+ FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
ob->id.tag &= ~LIB_TAG_DOIT;
ob = poseAnim_object_get(ob);
@@ -342,7 +342,7 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks,
* - only do this if keyframes should have been added
* - do not calculate unless there are paths already to update...
*/
- FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_MODE_POSE, ob) {
+ FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
if (ob->id.tag & LIB_TAG_DOIT) {
if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear