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authorCampbell Barton <ideasman42@gmail.com>2010-12-08 06:05:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-08 06:05:46 +0300
commit2e667e45fc02c5de285df836e59248a82b45dff9 (patch)
treedb50ed1d0d743baf836dbc1cf5a185c4c4342e93 /source/blender/editors/armature/poselib.c
parent47d6166adb7a5100e04c645e7d6284c5c1b95c9d (diff)
Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected. this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed. - outliner editbone selection now works like object and pose mode. - mouse selection sets the bone active even when the tip is selected. - active, unselected bones draw as wire color with a 15% tint of the selected color.
Diffstat (limited to 'source/blender/editors/armature/poselib.c')
-rw-r--r--source/blender/editors/armature/poselib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index 5636b67df9a..e143425036e 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -740,7 +740,7 @@ static void poselib_apply_pose (tPoseLib_PreviewData *pld)
}
else if (pchan->bone) {
/* only ok if bone is visible and selected */
- if ( (pchan->bone->flag & BONE_SELECTED || pchan->bone == arm->act_bone) &&
+ if ( (pchan->bone->flag & BONE_SELECTED) &&
(pchan->bone->flag & BONE_HIDDEN_P)==0 &&
(pchan->bone->layer & arm->layer) )
ok = 1;