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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
commitb110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch)
treec414d8b62a65c8d633625498dd36740548605c4c /source/blender/editors/armature/poselib.c
parent07692fc59b1837da7510e46c37d0deed85924a52 (diff)
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/editors/armature/poselib.c')
-rw-r--r--source/blender/editors/armature/poselib.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index 2ec940d25bc..5636b67df9a 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -826,7 +826,7 @@ static void poselib_preview_apply (bContext *C, wmOperator *op)
*/
// FIXME: shouldn't this use the builtin stuff?
if ((pld->arm->flag & ARM_DELAYDEFORM)==0)
- DAG_id_flush_update(&pld->ob->id, OB_RECALC_DATA); /* sets recalc flags */
+ DAG_id_tag_update(&pld->ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
where_is_pose(pld->scene, pld->ob);
}
@@ -1330,7 +1330,7 @@ static void poselib_preview_cleanup (bContext *C, wmOperator *op)
* - note: code copied from transform_generics.c -> recalcData()
*/
if ((arm->flag & ARM_DELAYDEFORM)==0)
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
where_is_pose(scene, ob);
@@ -1344,7 +1344,7 @@ static void poselib_preview_cleanup (bContext *C, wmOperator *op)
action_set_activemarker(act, marker, 0);
/* Update event for pose and deformation children */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* updates */
if (IS_AUTOKEY_MODE(scene, NORMAL)) {