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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
commitb110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch)
treec414d8b62a65c8d633625498dd36740548605c4c /source/blender/editors/armature/poseobject.c
parent07692fc59b1837da7510e46c37d0deed85924a52 (diff)
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r--source/blender/editors/armature/poseobject.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index db2e8eb276a..fbc0e4929ee 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -851,7 +851,7 @@ void pose_copy_menu(Scene *scene)
ob->pose->flag |= POSE_RECALC;
}
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA); // and all its relations
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); // and all its relations
BIF_undo_push("Copy Pose Attributes");
@@ -1069,7 +1069,7 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
}
/* Update event for pose and deformation children */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1471,7 +1471,7 @@ static int pose_flip_names_exec (bContext *C, wmOperator *UNUSED(op))
CTX_DATA_END;
/* since we renamed stuff... */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1518,7 +1518,7 @@ static int pose_autoside_names_exec (bContext *C, wmOperator *op)
CTX_DATA_END;
/* since we renamed stuff... */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1581,7 +1581,7 @@ void pose_activate_flipped_bone(Scene *scene)
/* in weightpaint we select the associated vertex group too */
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
ED_vgroup_select_by_name(OBACT, name);
- DAG_id_flush_update(&OBACT->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA);
}
// XXX notifiers need to be sent to other editors to update
@@ -1865,7 +1865,7 @@ static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op))
CTX_DATA_END;
/* notifiers and updates */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
@@ -1954,7 +1954,7 @@ static void pose_clear_user_transforms(Object *ob)
rest_pose(ob->pose);
}
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform");
}