diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-02-06 13:48:00 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-02-06 13:48:00 +0300 |
commit | 0355dcc618d8e4ee6c9e40b09d58eacefb01ee30 (patch) | |
tree | 3ce5a209e9e7d536aff203a987f83ef1c89bf89b /source/blender/editors/armature/poseobject.c | |
parent | 2756060a64e4aaa6f4773e53b944317b0e013a67 (diff) |
2.5 - Armatures Code
* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool.
* Cleaned up a few warnings
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 0771806a4a2..ea0b492486e 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -1385,7 +1385,7 @@ void pose_movetolayer(Scene *scene) if (ebo->flag & BONE_SELECTED) { ebo->layer= lay; if (arm->flag & ARM_MIRROR_EDIT) { - flipBone = armature_bone_get_mirrored(arm->edbo, ebo); + flipBone = ED_armature_bone_get_mirrored(arm->edbo, ebo); if (flipBone) flipBone->layer = lay; } |