diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-02-05 06:28:07 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-02-05 06:28:07 +0300 |
commit | f89e3d251711f3617c982cae35f33d4c6115e72b (patch) | |
tree | 83b0399aba32a346ae448960f5153e26b2ebdabd /source/blender/editors/armature/poseobject.c | |
parent | 61a6e1957a4a1555564f1eb8dbdb9707fb276826 (diff) |
2.5 - Context API access for Bones (EditMode and PoseMode)
* Added selected, selected+editable, and active to access EditBones for Armature Operators to use. These take into account X-Axis Mirror too, so there is really no need to check that sort of thing anymore in tools.
* Added a quick testing operator for verifying that these loops filter the data correctly. I've dumped this in armature_ops.c for now. It can be activated using the TKEY hotkey in Armature EditMode only. This should be removed once we have a few more functional tools.
* Ported over cleaned up roll-calculation tools from AnimSys2
* Removed a few ugly stubs from posemode code
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index bb883c5a98d..0771806a4a2 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -91,11 +91,10 @@ static void error() {}; static void BIF_undo_push() {} static void countall() {} static void add_constraint() {} -static void select_actionchannel_by_name() {} static void autokeyframe_pose_cb_func() {} /* ************* XXX *************** */ - +/* This function is used to indicate that a bone is selected and needs keyframes inserted */ void set_pose_keys (Object *ob) { bArmature *arm= ob->data; @@ -104,16 +103,15 @@ void set_pose_keys (Object *ob) if (ob->pose){ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ Bone *bone= chan->bone; - if(bone && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) { - chan->flag |= POSE_KEY; - } - else { + if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) + chan->flag |= POSE_KEY; + else chan->flag &= ~POSE_KEY; - } } } } +/* This function is used to process the necessary updates for */ void ED_armature_enter_posemode(bContext *C, Base *base) { Object *ob= base->object; @@ -472,9 +470,7 @@ void pose_select_hierarchy(Scene *scene, short direction, short add_to_sel) curbone->flag &= ~BONE_ACTIVE; pabone->flag |= (BONE_ACTIVE|BONE_SELECTED); - // XXX this is evil... this sort of stuff is to be handled in one go as a result of a notifier - select_actionchannel_by_name (ob->action, pchan->name, 0); - select_actionchannel_by_name (ob->action, pchan->parent->name, 1); + // XXX notifiers need to be sent to other editors to update break; } } else { // BONE_SELECT_CHILD @@ -488,9 +484,7 @@ void pose_select_hierarchy(Scene *scene, short direction, short add_to_sel) curbone->flag &= ~BONE_ACTIVE; chbone->flag |= (BONE_ACTIVE|BONE_SELECTED); - // XXX this is evil... this sort of stuff is to be handled in one go as a result of a notifier - select_actionchannel_by_name (ob->action, pchan->name, 0); - select_actionchannel_by_name (ob->action, pchan->child->name, 1); + // XXX notifiers need to be sent to other editors to update break; } } @@ -1339,8 +1333,7 @@ void pose_activate_flipped_bone(Scene *scene) DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA); } - // XXX this is evil... this sort of stuff is to be handled in one go as a result of a notifier - select_actionchannel_by_name(ob->action, name, 1); + // XXX notifiers need to be sent to other editors to update } } |