diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-14 20:55:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-14 20:55:27 +0300 |
commit | 8b7482892b2ecb456be60b42fe1625156d19e954 (patch) | |
tree | b960b19759a4518d9ccaf7be01d08668d26414bf /source/blender/editors/armature/poseobject.c | |
parent | d7e2607f964b7bff5c8cc2fd9437bdc2815a6f08 (diff) |
made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors.
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 6115f322d08..24f92e2dbbb 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -110,7 +110,7 @@ Object *ED_object_pose_armature(Object *ob) /* This function is used to indicate that a bone is selected and needs keyframes inserted */ -void set_pose_keys (Object *ob) +static void set_pose_keys (Object *ob) { bArmature *arm= ob->data; bPoseChannel *chan; @@ -295,7 +295,7 @@ void POSE_OT_paths_calculate (wmOperatorType *ot) /* --------- */ /* for the object with pose/action: clear path curves for selected bones only */ -void ED_pose_clear_paths(Object *ob) +static void ED_pose_clear_paths(Object *ob) { bPoseChannel *pchan; short skipped = 0; @@ -663,7 +663,7 @@ void POSE_OT_select_grouped (wmOperatorType *ot) /* ********************************************** */ -void pose_copy_menu(Scene *scene) +static void pose_copy_menu(Scene *scene) { Object *obedit= scene->obedit; // XXX context Object *ob= OBACT; @@ -1567,7 +1567,7 @@ void POSE_OT_autoside_names (wmOperatorType *ot) /* ********************************************** */ /* context active object, or weightpainted object with armature in posemode */ -void pose_activate_flipped_bone(Scene *scene) +static void pose_activate_flipped_bone(Scene *scene) { Object *ob= OBACT; |