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authorJoshua Leung <aligorith@gmail.com>2012-05-01 20:19:13 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-01 20:19:13 +0400
commitffc9fcb1a1d58bb03b5cb60dc40f0fd91c3e8f3c (patch)
treea306e8589a8bb4718f1830d24b6fef6889e24c5e /source/blender/editors/armature/poseobject.c
parentfcb84663cd42dfdbb15204a6d65cec82d5ef110d (diff)
Motion Paths GUI Cleanup
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r--source/blender/editors/armature/poseobject.c72
1 files changed, 53 insertions, 19 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 1bc6bc0bf07..e0dba30e0b2 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -197,24 +197,54 @@ void ED_pose_recalculate_paths(Scene *scene, Object *ob)
BLI_freelistN(&targets);
}
+/* show popup to determine settings */
+static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *evt)
+{
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
+
+ if (ELEM(NULL, ob, ob->pose))
+ return OPERATOR_CANCELLED;
+
+ /* set default settings from existing/stored settings */
+ {
+ bAnimVizSettings *avs = &ob->pose->avs;
+ PointerRNA avs_ptr;
+
+ RNA_int_set(op->ptr, "start_frame", avs->path_sf);
+ RNA_int_set(op->ptr, "end_frame", avs->path_ef);
+
+ RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
+ RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
+ }
+
+ /* show popup dialog to allow editing of range... */
+ // FIXME: hardcoded dimensions here are just arbitrary
+ return WM_operator_props_dialog_popup(C, op, 200, 200);
+}
+
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
-static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
+static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
{
- ScrArea *sa= CTX_wm_area(C);
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
Scene *scene= CTX_data_scene(C);
- Object *ob;
- /* since this call may also be used from the buttons window, we need to check for where to get the object */
- if (sa->spacetype == SPACE_BUTS)
- ob= ED_object_context(C);
- else
- ob= object_pose_armature_get(CTX_data_active_object(C));
-
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
+ /* grab baking settings from operator settings */
+ {
+ bAnimVizSettings *avs = &ob->pose->avs;
+ PointerRNA avs_ptr;
+
+ avs->path_sf = RNA_int_get(op->ptr, "start_frame");
+ avs->path_ef = RNA_int_get(op->ptr, "end_frame");
+
+ RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
+ RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
+ }
+
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel*, pchan, selected_pose_bones)
{
@@ -228,7 +258,7 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
ED_pose_recalculate_paths(scene, ob);
/* notifiers for updates */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
@@ -241,11 +271,22 @@ void POSE_OT_paths_calculate(wmOperatorType *ot)
ot->description = "Calculate paths for the selected bones";
/* api callbacks */
+ ot->invoke = pose_calculate_paths_invoke;
ot->exec = pose_calculate_paths_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
+ "First frame to calculate bone paths on", MINFRAME, MAXFRAME/2.0);
+ RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
+ "Last frame to calculate bone paths on", MINFRAME, MAXFRAME/2.0);
+
+ RNA_def_enum(ot->srna, "bake_location", motionpath_bake_location_items, 0,
+ "Bake Location",
+ "Which point on the bones is used when calculating paths");
}
/* --------- */
@@ -279,14 +320,7 @@ static void ED_pose_clear_paths(Object *ob)
/* operator callback for this */
static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
{
- ScrArea *sa= CTX_wm_area(C);
- Object *ob;
-
- /* since this call may also be used from the buttons window, we need to check for where to get the object */
- if (sa->spacetype == SPACE_BUTS)
- ob= ED_object_context(C);
- else
- ob= object_pose_armature_get(CTX_data_active_object(C));
+ Object *ob = object_pose_armature_get(CTX_data_active_object(C));
/* only continue if there's an object */
if (ELEM(NULL, ob, ob->pose))
@@ -296,7 +330,7 @@ static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
ED_pose_clear_paths(ob);
/* notifiers for updates */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}