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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-14 21:59:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-14 21:59:26 +0400
commitf1a745c436887d14c8dbe1029154c13dda127ecd (patch)
tree1ef6b5c15242baf1e910e3e7791ffc8e42dc71ca /source/blender/editors/armature/poseobject.c
parent4b3dafcaa765249c0787b41df014f32863cd202f (diff)
2.5: Armature
* Bone Transform panel now works, using appropriate EditBone or PoseChannel properties. * Bone name and parent are now editable. * Some other tweaks to the UI layouts for Armature and Bone. * Notifiers for armature/editbone properties.
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r--source/blender/editors/armature/poseobject.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 2913d1d13d9..f7d926ea18d 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -1346,7 +1346,7 @@ void pose_flip_names(Scene *scene)
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
BLI_strncpy(newname, pchan->name, sizeof(newname));
bone_flip_name(newname, 1); // 1 = do strip off number extensions
- armature_bone_rename(ob, pchan->name, newname);
+ ED_armature_bone_rename(arm, pchan->name, newname);
}
}
}
@@ -1375,7 +1375,7 @@ void pose_autoside_names(Scene *scene, short axis)
if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
BLI_strncpy(newname, pchan->name, sizeof(newname));
bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis]);
- armature_bone_rename(ob, pchan->name, newname);
+ ED_armature_bone_rename(arm, pchan->name, newname);
}
}
}