diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/armature/reeb.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/armature/reeb.c')
-rw-r--r-- | source/blender/editors/armature/reeb.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c index 2d58689c8be..661a8e1de9f 100644 --- a/source/blender/editors/armature/reeb.c +++ b/source/blender/editors/armature/reeb.c @@ -3430,8 +3430,6 @@ void REEB_draw() } } glEnable(GL_DEPTH_TEST); - - glLineWidth(1.0); } #endif |