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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:35:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-27 16:36:35 +0300
commita247b53084760498ca81eb6bdb901dee8f3a02ca (patch)
treeea2972b4a31d0c85883be59514031f063fac51d4 /source/blender/editors/armature
parente8e2f510636f357864be20f2e0bd589d76753b29 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_add.c2
-rw-r--r--source/blender/editors/armature/armature_edit.c4
-rw-r--r--source/blender/editors/armature/armature_naming.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index b268baf0f97..8769a4c0f31 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -667,7 +667,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
if (axis_delta == 0.0f) {
/* both mirrored bones exist and point to eachother and overlap exactly.
*
- * in this case theres no well defined solution, so de-select both and skip.
+ * in this case there's no well defined solution, so de-select both and skip.
*/
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 0f382f07671..a66764be731 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -242,7 +242,7 @@ float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_a
return roll;
}
-/* note, ranges arithmatic is used below */
+/* note, ranges arithmetic is used below */
typedef enum eCalcRollTypes {
/* pos */
CALC_ROLL_POS_X = 0,
@@ -936,7 +936,7 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
bstart = ebo;
}
else {
- /* chain is broken... merge any continous segments then clear */
+ /* chain is broken... merge any continuous segments then clear */
if (bstart && bend)
bones_merge(obedit, bstart, bend, bchild, &chains);
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index fb314fd4ac0..b0614c84d14 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -135,7 +135,7 @@ static void constraint_bone_name_fix(Object *ob, ListBase *conlist, const char *
/* called by UI for renaming a bone */
/* warning: make sure the original bone was not renamed yet! */
-/* seems messy, but thats what you get with not using pointers but channel names :) */
+/* seems messy, but that's what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep)
{
Object *ob;