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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
commitc7f67d60fbe24df942bcde49aadf480ac6622e71 (patch)
tree10f6863146a0b2d56f2dcc06856d43fd321a37f7 /source/blender/editors/armature
parent9bb47c512f748691a170891a74fffc0356af4800 (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_intern.h5
-rw-r--r--source/blender/editors/armature/armature_naming.c7
-rw-r--r--source/blender/editors/armature/armature_relations.c7
-rw-r--r--source/blender/editors/armature/armature_select.c4
-rw-r--r--source/blender/editors/armature/armature_utils.c4
-rw-r--r--source/blender/editors/armature/pose_lib.c16
-rw-r--r--source/blender/editors/armature/pose_slide.c12
7 files changed, 30 insertions, 25 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 4aed4217b6d..6c2d9fe8f42 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -217,8 +217,9 @@ void POSE_OT_propagate(struct wmOperatorType *ot);
/* ******************************************************* */
/* Various Armature Edit/Pose Editing API's */
-/* Ideally, many of these defines would not be needed as everything would be strictly self-contained
- * within each file, but some tools still have a bit of overlap which makes things messy -- Feb 2013
+/* Ideally, many of these defines would not be needed as everything would be strictly
+ * self-contained within each file,
+ * but some tools still have a bit of overlap which makes things messy -- Feb 2013
*/
EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct Bone *actBone);
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 6d25fac79f6..083967d5d41 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -328,9 +328,10 @@ void ED_armature_bone_rename(Main *bmain,
/* Fix all animdata that may refer to this bone -
* we can't just do the ones attached to objects,
- * since other ID-blocks may have drivers referring to this bone T29822.
- */
- // XXX: the ID here is for armatures, but most bone drivers are actually on the object instead...
+ * since other ID-blocks may have drivers referring to this bone T29822. */
+
+ /* XXX: the ID here is for armatures,
+ * but most bone drivers are actually on the object instead. */
{
BKE_animdata_fix_paths_rename_all(&arm->id, "pose.bones", oldname, newname);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 037703c50bf..97a9d854eab 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -432,9 +432,10 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
- /* any targets which point to original armature are redirected to the new one only if:
- * - the target isn't origArm/newArm itself
- * - the target is one that can be found in newArm/origArm
+ /* Any targets which point to original armature
+ * are redirected to the new one only if:
+ * - The target isn't origArm/newArm itself.
+ * - The target is one that can be found in newArm/origArm.
*/
if (ct->subtarget[0] != 0) {
if (ct->tar == origArm) {
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 95c10b79678..fbbb68d2003 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -867,8 +867,8 @@ static bool armature_edit_select_op_apply(bArmature *arm,
}
/**
- * Perform a selection operation on elements which have been 'touched', use for lasso & border select
- * but can be used elsewhere too.
+ * Perform a selection operation on elements which have been 'touched',
+ * use for lasso & border select but can be used elsewhere too.
*
* Tagging is done via #EditBone.temp.i using: #BONESEL_ROOT, #BONESEL_TIP, #BONESEL_BONE
* And optionally ignoring end-points using the #BONESEL_ROOT, #BONESEL_TIP right shifted 16 bits.
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index fb3fb310b9d..b23081cd6fa 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -466,8 +466,8 @@ static EditBone *make_boneList_rec(ListBase *edbo,
eBone->parent->flag |= BONE_TIPSEL;
}
- /* For connected bones, take care when changing the selection when we have a connected parent,
- * this flag is a copy of '(eBone->parent->flag & BONE_TIPSEL)'. */
+ /* For connected bones, take care when changing the selection when we have a
+ * connected parent, this flag is a copy of '(eBone->parent->flag & BONE_TIPSEL)'. */
eBone->flag |= BONE_ROOTSEL;
}
else {
diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c
index 010f1c0e654..65e1c82e0bf 100644
--- a/source/blender/editors/armature/pose_lib.c
+++ b/source/blender/editors/armature/pose_lib.c
@@ -77,7 +77,9 @@ static void action_set_activemarker(void *UNUSED(a), void *UNUSED(b), void *UNUS
}
/* ************************************************************* */
-/* == POSE-LIBRARY TOOL FOR BLENDER ==
+/**
+ * Pose-Library Tool for Blender
+ * =============================
*
* Overview:
* This tool allows animators to store a set of frequently used poses to dump into
@@ -85,13 +87,13 @@ static void action_set_activemarker(void *UNUSED(a), void *UNUSED(b), void *UNUS
* It acts as a kind of "glorified clipboard for poses", allowing for naming of poses.
*
* Features:
- * - PoseLibs are simply normal Actions
- * - Each "pose" is simply a set of keyframes that occur on a particular frame
- * -> a set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be
- * found in the Action
+ * - PoseLibs are simply normal Actions.
+ * - Each "pose" is simply a set of keyframes that occur on a particular frame.
+ * - A set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be
+ * found in the Action.
* - The Scrollwheel or PageUp/Down buttons when used in a special mode or after pressing/holding
- * [a modifier] key, cycles through the poses available for the active pose's poselib, allowing the
- * animator to preview what action best suits that pose
+ * [a modifier] key, cycles through the poses available for the active pose's poselib,
+ * allowing the animator to preview what action best suits that pose.
*/
/* ************************************************************* */
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index 79182a89096..fcfb61bb3a4 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -362,9 +362,10 @@ static void pose_slide_apply_val(tPoseSlideOp *pso, FCurve *fcu, Object *ob, flo
w2 = (w2 / wtot);
}
- /* depending on the mode, calculate the new value
- * - in all of these, the start+end values are multiplied by w2 and w1 (respectively),
- * since multiplication in another order would decrease the value the current frame is closer to
+ /* Depending on the mode, calculate the new value:
+ * - In all of these, the start+end values are multiplied by w2 and w1 (respectively),
+ * since multiplication in another order would decrease
+ * the value the current frame is closer to.
*/
switch (pso->mode) {
case POSESLIDE_PUSH: /* make the current pose more pronounced */
@@ -698,9 +699,8 @@ static void pose_slide_apply(bContext *C, tPoseSlideOp *pso)
}
if (ELEM(pso->channels, PS_TFM_ALL, PS_TFM_PROPS) && (pfl->oldprops)) {
- /* not strictly a transform, but custom properties contribute to the pose produced in many rigs
- * (e.g. the facial rigs used in Sintel)
- */
+ /* Not strictly a transform, but custom properties contribute
+ * to the pose produced in many rigs (e.g. the facial rigs used in Sintel). */
pose_slide_apply_props(pso, pfl, "[\""); /* dummy " for texteditor bugs */
}
}