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authorJoshua Leung <aligorith@gmail.com>2015-01-21 16:08:29 +0300
committerJoshua Leung <aligorith@gmail.com>2015-01-21 16:09:16 +0300
commit3df93d063e2d52a2c2e73cfe31801c15682bf0b4 (patch)
treefab2039dd84ce9666d02fb4e1af68eaa645337bc /source/blender/editors/armature
parentf087e9930d5b8c876206af117ce085dec0ec4578 (diff)
Fix: Joining armatures loses drivers
Currently, when joining two armatures, the drivers of the armatures being merged in are lost. This commit introduces a new AnimData API function for merging animation data into another AnimData block. NOTE: * For now, this only copies the drivers over. As a result, manual effort will still be needed to go through and fix the drivers. I am working on automating that process, but it's more important that the drivers don't have to be created from scratch for now (since this is needed for the Goosberry rigging work).
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_naming.c1
-rw-r--r--source/blender/editors/armature/armature_relations.c28
2 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index 9afc45955bd..f984bf071fa 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -267,6 +267,7 @@ void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *n
/* Fix all animdata that may refer to this bone - we can't just do the ones attached to objects, since
* other ID-blocks may have drivers referring to this bone [#29822]
*/
+ // XXX: the ID here is for armatures, but most bone drivers are actually on the object instead...
{
BKE_all_animdata_fix_paths_rename(&arm->id, "pose.bones", oldname, newname);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 3e226c39c8c..2a19d7a0bec 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -40,6 +40,7 @@
#include "BLF_translation.h"
#include "BKE_action.h"
+#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
@@ -200,6 +201,33 @@ int join_armature_exec(bContext *C, wmOperator *op)
if ((base->object->type == OB_ARMATURE) && (base->object != ob)) {
bArmature *curarm = base->object->data;
+ /* we assume that each armature datablock is only used in a single place */
+ BLI_assert(ob->data != base->object->data);
+
+ /* copy over animdata first, so that the link fixing can access and fix the links */
+ if (base->object->adt) {
+ if (ob->adt == NULL) {
+ /* no animdata, so just use a copy of the whole thing */
+ ob->adt = BKE_copy_animdata(base->object->adt, false);
+ }
+ else {
+ /* merge in data - we'll fix the drivers manually */
+ BKE_animdata_merge_copy(&ob->id, &base->object->id, ADT_MERGECOPY_KEEP_DST, false);
+ }
+ }
+
+ if (curarm->adt) {
+ if (arm->adt == NULL) {
+ /* no animdata, so just use a copy of the whole thing */
+ arm->adt = BKE_copy_animdata(curarm->adt, false);
+ }
+ else {
+ /* merge in data - we'll fix the drivers manually */
+ BKE_animdata_merge_copy(&arm->id, &curarm->id, ADT_MERGECOPY_KEEP_DST, false);
+ }
+ }
+
+
/* Make a list of editbones in current armature */
ED_armature_to_edit(base->object->data);