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authorCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
commit1d88aeb95fc40771be7ef3a835af4206c845aa9b (patch)
treeac7108df46d7dcc7b6cebd206b0e3448f774f456 /source/blender/editors/armature
parentea0c86e961de20d4215824d5cfd239a1f4c4cc90 (diff)
View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually allow the 3D viewports tweak tool to match the behavior of other editors that support tweaking a selection without first de-selecting all other elements.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_select.c22
-rw-r--r--source/blender/editors/armature/pose_select.c26
2 files changed, 30 insertions, 18 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index d1a5c128c35..08d5d6558e0 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -965,14 +965,20 @@ bool ED_armature_edit_select_pick_bone(bContext *C,
}
}
- if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) {
- /* Deselect everything. */
- uint bases_len = 0;
- Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
- view_layer, v3d, &bases_len);
- ED_armature_edit_deselect_all_multi_ex(bases, bases_len);
- MEM_freeN(bases);
- changed = true;
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) &&
+ (ED_armature_ebone_selectflag_get(ebone) & selmask)) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ view_layer, v3d, &bases_len);
+ ED_armature_edit_deselect_all_multi_ex(bases, bases_len);
+ MEM_freeN(bases);
+ changed = true;
+ }
}
if (found) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 1cf56389580..8790a10f3e5 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -136,19 +136,25 @@ bool ED_armature_pose_select_pick_bone(ViewLayer *view_layer,
}
}
- if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) {
- /* Don't use 'BKE_object_pose_base_array_get_unique'
- * because we may be selecting from object mode. */
- FOREACH_VISIBLE_BASE_BEGIN (view_layer, v3d, base_iter) {
- Object *ob_iter = base_iter->object;
- if ((ob_iter->type == OB_ARMATURE) && (ob_iter->mode & OB_MODE_POSE)) {
- if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, true)) {
- ED_pose_bone_select_tag_update(ob_iter);
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && (bone->flag & BONE_SELECTED)) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ /* Don't use 'BKE_object_pose_base_array_get_unique'
+ * because we may be selecting from object mode. */
+ FOREACH_VISIBLE_BASE_BEGIN (view_layer, v3d, base_iter) {
+ Object *ob_iter = base_iter->object;
+ if ((ob_iter->type == OB_ARMATURE) && (ob_iter->mode & OB_MODE_POSE)) {
+ if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, true)) {
+ ED_pose_bone_select_tag_update(ob_iter);
+ }
}
}
+ FOREACH_VISIBLE_BASE_END;
+ changed = true;
}
- FOREACH_VISIBLE_BASE_END;
- changed = true;
}
if (found) {